OctEnd

Belarus
On FACEIT since 2015 167 matches tracked 12 matches in 30 days
Last updated:
Next update possible in 2m 27s

How does OctEnd play?

Rating 1.00 K/R 0.71 ADR 78.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 167 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +2 pp, Win rate +6 pp, ELO +317
= Stayed the same
K/R at 0.71, ADR at 78.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −97 ELO
41 matches · 44% win rate
On Dust 2 −76 ELO
39 matches · 41% win rate
Between 12:00 and 18:00 −81 ELO, win rate 35%
On Saturdays −68 ELO, win rate 44%

OctEnd loses the most ELO from match 5 of the day: −97 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Ancient
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 70%
0.68 better than 24%
73.4 better than 17%
0.96 better than 28%
47% of 186 duels better than 28%
48% of 31 situations better than 75%
Dust 239
41% better than 16%
0.70 better than 31%
79.9 better than 44%
0.99 better than 35%
51% of 188 duels right on the average
23% of 30 situations better than 14%
Ancient28
50% better than 45%
0.73 better than 43%
78.2 better than 32%
1.03 right on the average
55% of 128 duels better than 70%
40% of 20 situations better than 55%
Anubis22
36% better than 9%
0.69 better than 26%
80.0 better than 45%
0.96 better than 25%
48% of 90 duels better than 30%
55% of 11 situations better than 87%
Inferno22
45% better than 23%
0.70 better than 36%
75.8 better than 26%
0.98 better than 33%
55% of 92 duels better than 69%
38% of 13 situations better than 53%
Cache6
100% -
0.81 -
89.3 -
1.15-
56% of 32 duels -
25% of 4 situations -
Nuke6
50% -
0.81 -
85.2 -
1.17-
58% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OctEnd plays

Across 167 matches OctEnd averages K/R 0.71, ADR 78.1 and a rating of 1.00. Most room to improve: 3K rounds at 3.1%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Mirage with a 57% win rate in 42 matches. In 60 of 167 matches the rating was 1.10 or higher (36%), in 67 it was below 0.90. In 118 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. OctEnd loses the most ELO from match 5 of the day (−97 ELO, win rate 44%). Things go best in match 3 of the day (−7 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −7 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +6 pp, ELO +317. Unchanged in recent months: K/R at 0.71, ADR at 78.6. Last 30 days: 12 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.