OcbIpaK

Kazakhstan
On FACEIT since 2016 251 matches tracked 65 matches in 30 days
ELO ▼ 12
3,002
30-day peak: 3,129
Rank EU ▼ 1,817 places
#8,253
Kazakhstan #279 in Kazakhstan
30 days · prev. #6,436 · best #6,026
Last updated:

How does OcbIpaK play?

Rating 1.03 (from 242 matches) K/R 0.75 ADR 84.7 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−11 pp · Ø 42% better than 12%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 3.6
Zeus kills1 in 251 matches
Knife kills 7 in 251 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 54%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 26x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 61%, ELO at 3,027
▼ Got worse
K/R −0.08, Rating −0.14, ADR −6.4, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.80). Slightly below the average (0.75).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −172 ELO
27 matches · 30% win rate
In match 3 of the day −141 ELO
46 matches · 35% win rate
Between 12:00 and 18:00 −166 ELO, win rate 44%
On Thursdays +28 ELO, win rate 36%

OcbIpaK loses the most ELO on Anubis: −172 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.95 · Cache

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
47% better than 18%
0.74 better than 39%
84.2 better than 59%
1.03 better than 37%
49% of 548 duels better than 28%
29% of 49 situations better than 20%
Dust 256
59% better than 66%
0.76 right on the average
85.9 better than 68%
1.04 better than 38%
49% of 309 duels better than 30%
36% of 22 situations better than 40%
Ancient44
52% better than 36%
0.81 better than 74%
90.5 better than 85%
1.08 better than 57%
58% of 242 duels better than 79%
33% of 21 situations better than 35%
Anubis27
30% better than 1%
0.67 better than 14%
75.3 better than 18%
0.90 better than 7%
40% of 133 duels better than 3%
31% of 13 situations better than 31%
Nuke14
50% -
0.75 -
83.7 -
1.06-
45% of 80 duels -
20% of 5 situations -
Inferno9
44% -
0.75 -
82.7 -
1.02-
53% of 64 duels -
50% of 4 situations -
Cache7
43% -
0.82 -
89.4 -
1.17-
53% of 40 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OcbIpaK plays

Across 251 matches OcbIpaK averages K/R 0.75 and ADR 84.7; the rating across the 242 rated matches is 1.03. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Dust 2 with a 59% win rate in 56 matches. In 106 of 242 matches the rating was 1.10 or higher (44%), in 91 it was below 0.90. In 156 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. OcbIpaK loses the most ELO on Anubis (−172 ELO, win rate 30%). Things go best in match 1 of the day (+4 ELO, win rate 54%). From match no. 5 of the day on, things go best: 55% win rate, −65 ELO. Got weaker: K/R −0.08, Rating −0.14, ADR −6.4, Win rate −7 pp. Unchanged in recent months: Headshots at 61%, ELO at 3,027. Last 30 days: 65 matches, win rate 49%, net ELO −207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.