ObysS

Russia
On FACEIT since 2026 121 matches tracked 13 matches in 30 days
Last updated:

How does ObysS play?

Rating 0.93 K/R 0.65 ADR 73.6 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.8%).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 7%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 8x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether ObysS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
26 matches · 77% win rate
On Mirage −17 ELO
40 matches · 38% win rate
On Mondays +15 ELO, win rate 40%

ObysS loses the most ELO on Dust 2: −30 ELO, 77% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
38% better than 12%
0.60 better than 4%
70.8 better than 11%
0.83 better than 3%
40% of 142 duels better than 7%
44% of 32 situations better than 69%
Dust 226
77% better than 99%
0.73 better than 53%
78.9 better than 46%
1.09 better than 78%
50% of 113 duels right on the average
50% of 20 situations better than 82%
Ancient17
53% better than 60%
0.60 better than 4%
68.3 better than 5%
0.87 better than 10%
51% of 55 duels better than 53%
40% of 5 situations better than 56%
Anubis17
41% better than 21%
0.68 better than 28%
75.2 better than 27%
0.93 better than 23%
58% of 50 duels better than 86%
20% of 10 situations better than 12%
Nuke14
50% -
0.74 -
78.6 -
1.03-
46% of 48 duels -
17% of 12 situations -
Cache4
50% -
0.56 -
67.3 -
0.84-
50% of 12 duels -
50% of 2 situations -
Inferno3
33% -
0.53 -
69.4 -
0.75-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ObysS plays

Across 121 matches ObysS averages K/R 0.65, ADR 73.6 and a rating of 0.93. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 14.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 77% win rate in 26 matches. In 31 of 121 matches the rating was 1.10 or higher (26%), in 58 it was below 0.90. In 91 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. ObysS loses the most ELO on Dust 2 (−30 ELO, win rate 77%). Things go best in match 1 of the day (±0 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, −30 ELO. Last 30 days: 13 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.