ObilQout

Russia
223 matches tracked 24 matches in 30 days
ELO ▲ 27
3,159
30-day peak: 3,210
Rank EU ▼ 284 places
#3,992 #1,150 in RU
30 days · before #3,708 · best #3,708
Last updated:

How does ObilQout play?

Rating 1.12 (from 34 matches) K/R 0.77 ADR 85.0 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 9%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 16%+5 pp better than 77%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 26x 4K, 6 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.08, ADR −6.8, Win rate −15 pp, ELO −220

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83).

Patterns

From the last 223 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +16 ELO
49 matches · 45% wins
On Mondays −3 ELO, win rate 37%

ObilQout loses the most ELO in match 2 of the day: +16 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.00 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% better than 72%
0.78 better than 67%
85.5 better than 72%
1.22-
58% of 365 duels better than 84%
42% of 50 situations better than 61%
Dust 256
52% level
0.79 better than 73%
87.3 better than 79%
1.20-
49% of 253 duels better than 37%
36% of 22 situations better than 44%
Ancient28
54% better than 56%
0.77 better than 63%
86.3 better than 74%
0.85-
52% of 132 duels better than 55%
38% of 16 situations better than 54%
Anubis19
47% better than 30%
0.81 better than 80%
88.0 better than 83%
0.98-
60% of 77 duels better than 89%
44% of 16 situations better than 66%
Nuke15
33% better than 4%
0.70 better than 21%
75.5 better than 19%
0.96-
39% of 38 duels better than 3%
50% of 12 situations better than 74%
Cache8
50% -
0.67 -
76.1 -
0.82-
56% of 18 duels -
33% of 3 situations -
Inferno4
50% -
0.64 -
71.4 -
-
30% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ObilQout plays

Across 223 matches ObilQout averages K/R 0.77 and ADR 85.0; the rating across the 34 rated matches is 1.12. Biggest strength: Rating at 1.12. That is better than 80% of players on level 10. Most room to improve: Headshot rate at 46%. That is better than only 24% of players on level 10. On average 16.7 kills per match, 46% of them headshots. The strongest map is Mirage with a 58% win rate in 93 matches. In 17 of 34 matches the rating was 1.10 or higher (50%), in 8 it was below 0.90. In 160 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. ObilQout loses the most ELO in match 2 of the day (+16 ELO, win rate 45%). Things go best on Mirage (+303 ELO, win rate 58%). Got weaker: K/R −0.08, ADR −6.8, Win rate −15 pp, ELO −220. Unchanged in recent months: Headshots at 46%. Last 30 days: 24 matches, win rate 46%, ELO balance +47.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.