OZON_JOB

Russia
On FACEIT since 2021 357 matches tracked 99 matches in 30 days
ELO ▲ 28
2,697
30-day peak: 2,862
Rank EU
#26,146
Russia #8,234 in Russia
Last updated:

How does OZON_JOB play?

Rating 1.06 (from 322 matches) K/R 0.74 ADR 79.5 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 322 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.1
Knife kills 5 in 357 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 63x 4K, 8 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +70
= Stayed the same
K/R at 0.74, ADR at 79.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −80 ELO
53 matches · 40% win rate
On Mirage −25 ELO
103 matches · 46% win rate
Between 0:00 and 6:00 −30 ELO, win rate 36%
On Saturdays +25 ELO, win rate 36%

OZON_JOB loses the most ELO on Anubis: −80 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
51% better than 43%
0.74 better than 47%
80.3 better than 45%
1.05 right on the average
50% of 362 duels better than 39%
42% of 53 situations better than 61%
Mirage103
46% better than 23%
0.70 better than 27%
74.7 better than 18%
1.03 better than 45%
48% of 251 duels better than 27%
41% of 100 situations better than 57%
Ancient60
52% better than 45%
0.76 right on the average
83.0 right on the average
1.04 better than 47%
49% of 146 duels better than 31%
33% of 42 situations better than 37%
Anubis53
40% better than 14%
0.74 better than 46%
80.6 better than 45%
1.05 right on the average
50% of 179 duels better than 36%
33% of 30 situations better than 35%
Inferno17
35% better than 5%
0.86 better than 79%
85.6 better than 55%
1.26-
61% of 51 duels better than 83%
7% of 14 situations better than 3%
Nuke10
30% -
0.65 -
72.9 -
0.92-
45% of 38 duels -
44% of 9 situations -
Cache6
100% -
0.83 -
86.7 -
1.23-
78% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OZON_JOB plays

Across 357 matches OZON_JOB averages K/R 0.74 and ADR 79.5; the rating across the 322 rated matches is 1.06. Biggest strength: Utility damage per round at 5.2, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Ancient with a 52% win rate in 60 matches. In 129 of 322 matches the rating was 1.10 or higher (40%), in 110 it was below 0.90. In 282 matches with detailed stats: 63 4Ks and 8 aces. Best month by rating: September 2026 at 1.11. OZON_JOB loses the most ELO on Anubis (−80 ELO, win rate 40%). Things go best on Ancient (+85 ELO, win rate 52%). Match no. 3 of the day goes best: 54% win rate, −25 ELO. Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +70. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.4. Last 30 days: 99 matches, win rate 51%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.