OYalmir

Albania
On FACEIT since 2024 204 matches tracked 204 matches in 30 days
Last updated:

How does OYalmir play?

Rating 0.96 K/R 0.71 ADR 79.6 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.4
Knife kills 5 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 39x 4K, 7 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 96%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether OYalmir is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 204 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
31 matches · 32% win rate
In match 4 of the day ±0 ELO
20 matches · 25% win rate
Between 12:00 and 18:00 +1 ELO, win rate 32%
On Mondays ±0 ELO, win rate 41%

OYalmir loses the most ELO on Anubis: −72 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
53% better than 56%
0.69 better than 26%
76.0 better than 24%
0.92 better than 15%
51% of 331 duels right on the average
54% of 26 situations better than 86%
Mirage54
50% right on the average
0.74 right on the average
83.2 better than 64%
1.00 better than 42%
47% of 319 duels better than 26%
38% of 40 situations right on the average
Anubis31
32% better than 4%
0.74 right on the average
81.9 better than 59%
1.00 better than 41%
49% of 177 duels better than 36%
27% of 22 situations better than 24%
Ancient25
48% better than 37%
0.77 better than 63%
85.1 better than 70%
1.02 better than 46%
50% of 179 duels better than 42%
38% of 13 situations better than 54%
Inferno15
67% better than 90%
0.73 better than 39%
81.4 better than 48%
1.03 better than 38%
52% of 82 duels better than 42%
56% of 9 situations better than 82%
Cache10
30% -
0.66 -
74.2 -
0.83-
47% of 79 duels -
25% of 4 situations -
Nuke7
43% -
0.42 -
53.9 -
0.56-
24% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OYalmir plays

Across 204 matches OYalmir averages K/R 0.71, ADR 79.6 and a rating of 0.96. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 54 of 204 matches the rating was 1.10 or higher (26%), in 95 it was below 0.90. In 204 matches with detailed stats: 39 4Ks and 7 aces. OYalmir loses the most ELO on Anubis (−72 ELO, win rate 32%). Things go best on Mirage (+178 ELO, win rate 50%). Match no. 3 of the day goes best: 65% win rate, +81 ELO. Last 30 days: 204 matches, win rate 48%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.