OVVO

Turkey
On FACEIT since 2024 164 matches tracked 41 matches in 30 days
Last updated:

How does OVVO play?

Rating 0.96 (from 140 matches) K/R 0.69 ADR 80.4 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 19x 4K, 0 aces in 93 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.77 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 96%
Enemies flashed per round 0.77+0.49 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.08, Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.70, ADR at 81.7, ELO at 1,795
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −34 ELO
27 matches · 44% win rate
On Ancient −32 ELO
30 matches · 40% win rate
On Tuesdays ±0 ELO, win rate 35%

OVVO loses the most ELO on Anubis: −34 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 1.95 · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
55% better than 66%
0.71 better than 40%
84.7 better than 73%
0.97 better than 32%
53% of 179 duels better than 64%
41% of 32 situations better than 60%
Mirage40
53% better than 58%
0.68 better than 25%
80.3 better than 51%
0.96 better than 31%
45% of 99 duels better than 20%
50% of 12 situations better than 80%
Ancient30
40% better than 14%
0.74 better than 53%
81.9 better than 55%
1.03 better than 58%
32% of 66 duels better than 1%
21% of 19 situations better than 17%
Anubis27
44% better than 28%
0.64 better than 10%
73.9 better than 16%
0.85 better than 5%
38% of 78 duels better than 2%
45% of 11 situations better than 70%
Inferno15
60% better than 71%
0.68 better than 28%
77.9 better than 35%
1.03-
57% of 46 duels better than 75%
40% of 5 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How OVVO plays

Across 164 matches OVVO averages K/R 0.69 and ADR 80.4; the rating across the 140 rated matches is 0.96. Biggest strength: Utility damage per round at 7.6, better than 96% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.3 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 46 of 140 matches the rating was 1.10 or higher (33%), in 59 it was below 0.90. In 93 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. OVVO loses the most ELO on Anubis (−34 ELO, win rate 44%). Things go best on Dust 2 (+120 ELO, win rate 55%). From match no. 5 of the day on, things go best: 62% win rate. Improved over the last three months: Rating +0.08, Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.70, ADR at 81.7, ELO at 1,795. Last 30 days: 41 matches, win rate 59%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.