OULOUL0U

France
238 matches tracked 59 matches in 30 days
Last updated:

How does OULOUL0U play?

Rating 1.05 (from 202 matches) K/R 0.76 ADR 80.5 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+3 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.98).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 1.08+0.10 · Ø 0.98 better than 75%
Pistol kills per match 2.8
Knife kills 5 in 238 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).

2K rounds 14.8%+1.9 pp · Ø 12.9% better than 85%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 40x 4K, 2 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +14 pp, ELO +181
= Stayed the same
K/R at 0.76
▼ Got worse
ADR −5.7, Headshots −3 pp

Aug to Oct 2026 compared with Nov to Dec 2025.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.79. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −210 ELO
34 matches · 59% win rate
On Ancient −83 ELO
44 matches · 50% win rate
On Sundays −68 ELO, win rate 39%

OULOUL0U loses the most ELO on Inferno: −210 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 1.99 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
40% better than 17%
0.75 better than 61%
79.4 better than 48%
1.05 better than 63%
52% of 229 duels better than 60%
30% of 33 situations better than 29%
Ancient44
50% better than 43%
0.76 better than 64%
81.0 better than 52%
1.08 better than 74%
49% of 87 duels better than 36%
37% of 30 situations better than 49%
Anubis41
56% better than 65%
0.79 better than 76%
83.3 better than 66%
1.11 better than 78%
53% of 150 duels better than 61%
50% of 28 situations better than 77%
Inferno34
59% better than 64%
0.74 better than 55%
79.6 better than 47%
1.03 right on the average
58% of 97 duels better than 83%
48% of 21 situations better than 72%
Dust 230
33% better than 6%
0.78 better than 74%
83.2 better than 66%
1.00 better than 44%
52% of 113 duels better than 59%
29% of 14 situations better than 25%
Nuke16
56% right on the average
0.75 better than 45%
79.4 better than 37%
1.01-
50% of 38 duels better than 37%
45% of 11 situations better than 69%
Cache13
54% -
0.68 -
74.4 -
0.95-
54% of 48 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OULOUL0U plays

Across 238 matches OULOUL0U averages K/R 0.76 and ADR 80.5; the rating across the 202 rated matches is 1.05. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Averages 16.9 kills per match with 46% headshots. The strongest map is Inferno with a 59% win rate in 34 matches. In 83 of 202 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 202 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. OULOUL0U loses the most ELO on Inferno (−210 ELO, win rate 59%). Things go best on Anubis (+148 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, +140 ELO. Improved over the last three months: Win rate +14 pp, ELO +181. Got weaker: ADR −5.7, Headshots −3 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 59 matches, win rate 47%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.