OTheG
How does OTheG play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).
Compared with 758 players in this group, each player over up to their last 100 matches.
Opening
Weakness36% of opening duels won and so well below the average (49%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.73 K/D and so clearly below the average (0.92).
Impact
WeaknessExactly 2 kills in 8.4% of rounds and so well below the average (12.3%).
Utility and deaths
Strength0.54 enemies flashed per round and so well above the average (0.22).
Progress
One value per month, dashed line is the level 3 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.55. Last 3 months: 0.53 (at the start 0.54). Well below the average (0.68).
Rating, 1.00 is an average match
Best month: September 2026 with 0.79. Last 3 months unchanged at 0.75. Well below the average (0.94).
Damage per round (ADR)
Best month: July 2026 with 69.1. Last 3 months: 66.4 (at the start 67.2). Clearly below the average (76.0).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 38% (at the start 45%). Clearly below the average (42%).
Matches won (win rate)
Best month: June 2026 with 52%. Last 3 months: 47% (at the start 50%). Slightly below the average (49%).
Best month: September 2026 with 1,076. Last 3 months: 833 (at the start 1,035).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 228 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
OTheG loses the most ELO on Ancient: −52 ELO, 24% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 2.06 · Ancient
- Most kills in a match: 29 · Inferno
Maps in detail
from the last 228 matchesCompared with players on the same level who have at least 15 matches on the map.
How OTheG plays
Across 228 matches OTheG averages K/R 0.53 and ADR 66.5; the rating across the 205 rated matches is 0.75. Biggest strength: Utility hit rate at 38%, better than 78% of level 3 players. Most room to improve: Opening duels won at 36%, better than only 1% of level 3 players. Averages 11.6 kills per match with 39% headshots. The strongest map is Anubis with a 70% win rate in 30 matches. In 20 of 205 matches the rating was 1.10 or higher (10%), in 145 it was below 0.90. In 184 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 0.79. OTheG loses the most ELO on Ancient (−52 ELO, win rate 24%). Things go best on Anubis (+74 ELO, win rate 70%). From match no. 5 of the day on, things go best: 54% win rate, −2 ELO. Got weaker: Headshots −7 pp, Win rate −3 pp, ELO −202. Unchanged in recent months: K/R at 0.53, Rating at 0.75, ADR at 66.4. Last 30 days: 37 matches, win rate 35%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.