OTeC_XyECoCa
Name history of OTeC_XyECoCa
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does OTeC_XyECoCa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average34% headshots and so well below the average (50%).
Impact
StrengthExactly 2 kills in 16.5% of rounds and so well above the average (13.4%).
Utility and deaths
Average1.7 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: September 2026 with 0.98.
Rating, 1.00 is an average match
Best month: September 2026 with 1.42.
Damage per round (ADR)
Best month: September 2026 with 92.8.
Share of headshot kills
Best month: February 2026 with 41%.
Matches won (win rate)
Best month: October 2026 with 59%.
Best month: October 2026 with 2,519.
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
OTeC_XyECoCa loses the most ELO from match 5 of the day: ±0 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 48 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.54 · Ancient
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How OTeC_XyECoCa plays
Across 98 matches OTeC_XyECoCa averages K/R 0.84, ADR 85.8 and a rating of 1.19. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 34% headshots. The strongest map is Mirage with a 61% win rate in 41 matches. In 56 of 98 matches the rating was 1.10 or higher (57%), in 20 it was below 0.90. In 84 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.42. OTeC_XyECoCa loses the most ELO from match 5 of the day (±0 ELO, win rate 49%). Things go best on Mirage (+67 ELO, win rate 61%). Last 30 days: 76 matches, win rate 57%, net ELO +90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.