OTOMMMY

United Kingdom
263 matches tracked 76 matches in 30 days
Last updated:

How does OTOMMMY play?

Rating 0.96 (from 250 matches) K/R 0.69 ADR 78.0 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.5
Knife kills 1 in 263 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 24x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +8 pp, ELO +99
= Stayed the same
ADR at 78.7, Headshots at 38%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.65). Just below the average (0.72).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −146 ELO
69 matches · 48% win rate
In match 1 of the day −38 ELO
71 matches · 39% win rate
On Mondays −5 ELO, win rate 28%

OTOMMMY loses the most ELO on Ancient: −146 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 13 wins in a row · Ancient

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 61%
0.67 better than 22%
76.9 better than 35%
0.95 better than 29%
47% of 333 duels better than 31%
28% of 36 situations better than 22%
Ancient69
48% better than 47%
0.69 better than 25%
78.0 better than 33%
0.96 better than 34%
48% of 229 duels better than 35%
24% of 25 situations better than 19%
Anubis49
59% better than 79%
0.74 better than 60%
81.8 better than 60%
1.04 better than 67%
52% of 241 duels better than 59%
33% of 21 situations better than 40%
Dust 232
28% better than 2%
0.66 better than 20%
80.3 better than 54%
0.90 better than 15%
49% of 128 duels better than 41%
45% of 11 situations better than 68%
Inferno28
50% better than 45%
0.67 better than 28%
76.1 better than 32%
0.94 better than 28%
52% of 113 duels better than 58%
31% of 13 situations better than 33%
Cache6
0% -
0.55 -
61.8 -
0.65-
37% of 30 duels -
0% of 3 situations -
Nuke3
0% -
0.69 -
74.9 -
0.89-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OTOMMMY plays

Across 263 matches OTOMMMY averages K/R 0.69 and ADR 78.0; the rating across the 250 rated matches is 0.96. Biggest strength: Utility damage per round at 8.6, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 14.8 kills per match with 38% headshots. The strongest map is Anubis with a 59% win rate in 49 matches. In 82 of 250 matches the rating was 1.10 or higher (33%), in 114 it was below 0.90. In 180 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. OTOMMMY loses the most ELO on Ancient (−146 ELO, win rate 48%). Things go best on Anubis (+163 ELO, win rate 59%). Match no. 4 of the day goes best: 53% win rate, +54 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +8 pp, ELO +99. Unchanged in recent months: ADR at 78.7, Headshots at 38%. Last 30 days: 76 matches, win rate 46%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.