ORe

Spain
131 matches tracked 24 matches in 30 days
Last updated:

How does ORe play?

Rating 0.94 K/R 0.68 ADR 80.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 6%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 2 aces in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

12.1 utility damage per round and so well above the average (4.2).

Utility hit rate 51%+15 pp · Ø 36% better than 99%
Utility damage per round 12.1+7.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +5.5
= Stayed the same
K/R at 0.68, Rating at 0.94
▼ Got worse
Headshots −4 pp, Win rate −25 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +35 ELO
29 matches · 45% win rate
On Fridays −49 ELO, win rate 45%

ORe loses the most ELO in match 2 of the day: +35 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Inferno
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno40
68% better than 94%
0.67 better than 28%
81.9 better than 66%
0.98 better than 43%
44% of 163 duels better than 19%
16% of 19 situations better than 8%
Ancient28
43% better than 30%
0.66 better than 16%
80.7 right on the average
0.92 better than 18%
40% of 105 duels better than 5%
58% of 12 situations better than 91%
Anubis22
45% better than 34%
0.66 better than 19%
76.1 better than 27%
0.89 better than 13%
46% of 74 duels better than 24%
38% of 8 situations right on the average
Dust 216
50% right on the average
0.67 better than 23%
81.2 better than 58%
0.91 better than 18%
40% of 55 duels better than 8%
38% of 8 situations better than 46%
Cache9
11% -
0.72 -
82.3 -
0.99-
44% of 36 duels -
50% of 4 situations -
Mirage8
50% -
0.66 -
76.6 -
0.92-
59% of 22 duels -
33% of 3 situations -
Nuke5
20% -
0.82 -
87.5 -
1.04-
38% of 16 duels -
29% of 7 situations -
Overpass3
100% -
0.68 -
69.3 -
0.92-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ORe plays

Across 131 matches ORe averages K/R 0.68, ADR 80.2 and a rating of 0.94. Biggest strength: Utility hit rate at 51%, better than 99% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Inferno with a 68% win rate in 40 matches. In 37 of 131 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 110 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. ORe loses the most ELO in match 2 of the day (+35 ELO, win rate 45%). Things go best on Inferno (+28 ELO, win rate 68%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: ADR +5.5. Got weaker: Headshots −4 pp, Win rate −25 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94. Last 30 days: 24 matches, win rate 46%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.