ORdiNaRy_Plz

Malaysia
106 matches tracked 20 matches in 30 days
ELO
1,724
Peak across the last 106 matches: 1,808
Rank SEA ▼ 5,735 places
#12,543
30 days · prev. #6,808 · best #6,808
Last updated:

How does ORdiNaRy_Plz play?

Rating 1.03 K/R 0.75 ADR 79.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 89%
AWP share of kills 14%+4 pp · Ø 10% better than 72%
K/D 1.05+0.05 · Ø 1.00 better than 72%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 76%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 38%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 36%
Deaths per round 71%−2 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +14 pp
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −4.0

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Just above the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −24 ELO, win rate 39%
On Saturdays −44 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.55 · Inferno
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 43%
0.80 better than 84%
83.1 better than 69%
1.10 better than 82%
54% of 190 duels better than 72%
29% of 35 situations better than 27%
Dust 224
54% better than 62%
0.69 better than 31%
74.7 better than 23%
0.94 better than 24%
42% of 95 duels better than 11%
33% of 9 situations better than 35%
Inferno14
36% -
0.70 -
75.6 -
0.99-
62% of 61 duels -
27% of 11 situations -
Ancient12
67% -
0.70 -
74.2 -
0.96-
54% of 46 duels -
29% of 7 situations -
Anubis8
25% -
0.84 -
90.8 -
1.11-
67% of 33 duels -
36% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ORdiNaRy_Plz plays

Across 106 matches ORdiNaRy_Plz averages K/R 0.75, ADR 79.9 and a rating of 1.03. Biggest strength: Headshot rate at 55%, better than 89% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 8 players. Averages 16.5 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 46 of 106 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. Things go best on Mirage (+57 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, −47 ELO. Improved over the last three months: Win rate +14 pp. Got weaker: K/R −0.06, Rating −0.05, ADR −4.0. Unchanged in recent months: Headshots at 55%. Last 30 days: 20 matches, win rate 60%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.