OPG_

Russia
On FACEIT since 2020 107 matches tracked 57 matches in 30 days
ELO ▲ 160
2,402
30-day peak: 2,402
Rank EU
#72,877
Russia #20,505 in Russia
Last updated:

How does OPG_ play?

Rating 0.85 (from 57 matches) K/R 0.66 ADR 77.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 2x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.09, ADR −7.9

Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.62 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
25 matches · 32% win rate
In match 1 of the day ±0 ELO
24 matches · 42% win rate
In match 2 of the day +30 ELO
22 matches · 50% win rate

OPG_ loses the most ELO on Ancient: −30 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
73% better than 98%
0.64 better than 10%
76.1 better than 23%
0.87 better than 7%
41% of 71 duels better than 6%
63% of 8 situations better than 95%
Dust 228
54% better than 60%
0.67 better than 17%
77.2 better than 31%
0.90 better than 9%
45% of 76 duels better than 18%
33% of 9 situations better than 38%
Ancient25
32% better than 4%
0.66 better than 11%
78.0 better than 32%
0.84-
42% of 36 duels better than 8%
17% of 6 situations better than 8%
Anubis13
62% -
0.67 -
79.0 -
0.67-
30% of 33 duels -
0% of 2 situations -
Nuke6
67% -
0.71 -
83.5 -
0.89-
59% of 27 duels -
60% of 5 situations -
Inferno5
60% -
0.65 -
71.4 -
0.80-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How OPG_ plays

Across 107 matches OPG_ averages K/R 0.66 and ADR 77.5; the rating across the 57 rated matches is 0.85. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Mirage with a 73% win rate in 30 matches. In 12 of 57 matches the rating was 1.10 or higher (21%), in 33 it was below 0.90. In 57 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: October 2026 at 0.85. OPG_ loses the most ELO on Ancient (−30 ELO, win rate 32%). Things go best on Mirage (+121 ELO, win rate 73%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.09, ADR −7.9. Unchanged in recent months: Headshots at 49%. Last 30 days: 57 matches, win rate 58%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.