ONSE

Turkey
On FACEIT since 2018 365 matches tracked 112 matches in 30 days
Last updated:
Next update possible in 1h 16m

How does ONSE play?

Rating 1.11 (from 315 matches) K/R 0.82 ADR 84.3 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 315 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 12%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 4.0
Knife kills 8 in 365 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 80%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 71x 4K, 10 aces in 315 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 21%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.82, ADR at 84.2
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
119 matches · 50% win rate
On Inferno −53 ELO
22 matches · 36% win rate
On Mondays −6 ELO, win rate 43%

ONSE loses the most ELO on Mirage: −121 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
50% better than 35%
0.86 better than 88%
87.1 better than 74%
1.15 better than 78%
60% of 671 duels better than 88%
39% of 59 situations better than 52%
Dust 2101
66% better than 89%
0.88 better than 92%
90.3 better than 85%
1.20 better than 86%
61% of 605 duels better than 89%
36% of 39 situations better than 43%
Anubis65
52% better than 42%
0.78 better than 64%
79.9 better than 40%
1.07 better than 55%
54% of 386 duels better than 59%
41% of 37 situations better than 56%
Inferno22
36% better than 3%
0.69 better than 14%
75.3 better than 12%
0.89 better than 2%
52% of 110 duels better than 34%
14% of 7 situations better than 5%
Ancient19
26% better than 1%
0.70 better than 24%
76.5 better than 21%
1.01-
49% of 69 duels better than 32%
13% of 8 situations better than 4%
Cache19
42% better than 12%
0.76 better than 39%
79.6 better than 26%
1.06 better than 34%
53% of 109 duels better than 45%
29% of 14 situations better than 26%
Nuke17
47% better than 21%
0.74 better than 36%
75.1 better than 14%
0.99-
53% of 72 duels right on the average
14% of 7 situations better than 6%

Compared with players on the same level who have at least 15 matches on the map.

How ONSE plays

Across 365 matches ONSE averages K/R 0.82 and ADR 84.3; the rating across the 315 rated matches is 1.11. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 66% win rate in 101 matches. In 160 of 315 matches the rating was 1.10 or higher (51%), in 97 it was below 0.90. In 315 matches with detailed stats: 71 4Ks and 10 aces. Best month by rating: September 2026 at 1.18. ONSE loses the most ELO on Mirage (−121 ELO, win rate 50%). Things go best on Anubis (+204 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.82, ADR at 84.2. Last 30 days: 112 matches, win rate 54%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.