ONET4PERS

Turkey
On FACEIT since 2025 315 matches tracked 114 matches in 30 days
ELO ▼ 202
2,081
30-day peak: 2,288
Rank EU
#191,461
Turkey #5,406 in Turkey
Last updated:

How does ONET4PERS play?

Rating 1.17 K/R 0.85 ADR 89.8 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 315 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 3.0
Knife kills 3 in 315 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 85x 4K, 5 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +232
= Stayed the same
K/R at 0.85, ADR at 89.7
▼ Got worse
Rating −0.05, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months unchanged at 0.85. Well above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
50 matches · 36% win rate
In match 2 of the day −20 ELO
56 matches · 36% win rate
On Mondays −36 ELO, win rate 40%

ONET4PERS loses the most ELO on Mirage: −97 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Most kills in a match: 49 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
56% better than 66%
0.87 better than 93%
92.9 better than 93%
1.21 better than 92%
59% of 691 duels better than 87%
31% of 70 situations better than 33%
Anubis64
52% better than 49%
0.85 better than 93%
88.1 better than 86%
1.16 better than 88%
54% of 349 duels better than 65%
26% of 31 situations better than 24%
Mirage50
36% better than 7%
0.82 better than 83%
85.5 better than 75%
1.09 better than 71%
54% of 280 duels better than 69%
45% of 29 situations better than 70%
Inferno34
44% better than 22%
0.86 better than 89%
90.5 better than 86%
1.18 better than 85%
63% of 172 duels better than 91%
47% of 15 situations better than 74%
Cache19
53% -
0.88 -
93.1 -
1.23-
60% of 103 duels -
25% of 12 situations -
Nuke16
44% better than 16%
0.74 better than 41%
79.4 better than 34%
0.98 better than 24%
49% of 75 duels better than 30%
45% of 11 situations better than 64%
Vertigo6
50% -
0.84 -
88.9 -
1.18-
43% of 35 duels -
40% of 5 situations -
Ancient4
25% -
0.79 -
90.1 -
1.00-
63% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ONET4PERS plays

Across 315 matches ONET4PERS averages K/R 0.85, ADR 89.8 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 56% win rate in 122 matches. In 170 of 315 matches the rating was 1.10 or higher (54%), in 75 it was below 0.90. In 290 matches with detailed stats: 85 4Ks and 5 aces. Best month by rating: July 2026 at 1.21. ONET4PERS loses the most ELO on Mirage (−97 ELO, win rate 36%). Things go best on Anubis (+110 ELO, win rate 52%). Match no. 4 of the day goes best: 60% win rate, +70 ELO. Improved over the last three months: Headshots +4 pp, ELO +232. Got weaker: Rating −0.05, Win rate −16 pp. Unchanged in recent months: K/R at 0.85, ADR at 89.7. Last 30 days: 114 matches, win rate 47%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.