ON1KY

Lithuania
On FACEIT since 2024 178 matches tracked 50 matches in 30 days
ELO ▼ 130
2,155
30-day peak: 2,303
Rank EU
#154,618
Lithuania #1,248 in Lithuania
Last updated:

How does ON1KY play?

Rating 1.15 (from 157 matches) K/R 0.83 ADR 92.2 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 157 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.17+0.14 · Ø 1.03 better than 89%
Pistol kills per match 2.5
Knife kills 1 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 91%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 38x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.14, ADR +5.4, Win rate +6 pp, ELO +148
= Stayed the same
K/R at 0.84, Headshots at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
40 matches · 35% win rate
In match 3 of the day −45 ELO
30 matches · 43% win rate
On Saturdays −53 ELO, win rate 36%

ON1KY loses the most ELO on Mirage: −50 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.19 · Nuke
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
35% better than 6%
0.76 better than 61%
83.7 better than 66%
1.03 right on the average
55% of 132 duels better than 72%
50% of 16 situations better than 82%
Anubis39
62% better than 83%
0.88 better than 95%
96.1 better than 97%
1.24 better than 94%
60% of 229 duels better than 90%
38% of 21 situations right on the average
Ancient36
56% better than 63%
0.84 better than 89%
92.7 better than 93%
1.16 better than 89%
47% of 178 duels better than 26%
38% of 13 situations better than 54%
Nuke21
48% better than 28%
0.85 better than 83%
96.2 better than 93%
1.12 better than 68%
52% of 113 duels better than 45%
17% of 6 situations better than 8%
Dust 217
41% better than 17%
0.82 better than 85%
93.5 better than 94%
1.10 better than 73%
47% of 91 duels better than 29%
50% of 8 situations better than 81%
Inferno15
60% better than 69%
0.89 better than 91%
97.6 better than 94%
1.28-
60% of 107 duels better than 83%
33% of 12 situations better than 32%
Cache9
56% -
0.82 -
89.2 -
1.11-
60% of 48 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ON1KY plays

Across 178 matches ON1KY averages K/R 0.83 and ADR 92.2; the rating across the 157 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 40% headshots. The strongest map is Anubis with a 62% win rate in 39 matches. In 81 of 157 matches the rating was 1.10 or higher (52%), in 41 it was below 0.90. In 143 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.22. ON1KY loses the most ELO on Mirage (−50 ELO, win rate 35%). Things go best in match 1 of the day (+42 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, −12 ELO. Improved over the last three months: Rating +0.14, ADR +5.4, Win rate +6 pp, ELO +148. Unchanged in recent months: K/R at 0.84, Headshots at 40%. Last 30 days: 50 matches, win rate 50%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.