OMERTA_

Romania
On FACEIT since 2025 117 matches tracked 45 matches in 30 days
Last updated:

How does OMERTA_ play?

Rating 0.81 K/R 0.58 ADR 65.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 3% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 54%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 2

Compared with 620 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 67%
Opening duels won 44%−3 pp · Ø 47% better than 28%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 30%−7 pp · Ø 37% better than 20%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 60%
Clutch kills per match 1.2−0.6 · Ø 1.8 better than 22%

Weapons and aim

Weakness
Where do the kills come from?

0.77 K/D and so clearly below the average (0.91).

Headshot rate 33%−7 pp · Ø 40% better than 14%
AWP share of kills 23%+13 pp · Ø 10% better than 86%
K/D 0.77−0.14 · Ø 0.91 better than 13%
Pistol kills per match 2.4
Knife kills 1 in 117 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so clearly below the average (11.7%).

2K rounds 10.1%−1.6 pp · Ø 11.7% better than 16%
3K rounds 2.5%−0.9 pp · Ø 3.4% better than 22%
MVPs per match 1.7−0.1 · Ø 1.8 better than 31%
4Ks and aces 10x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.7).

Utility hit rate 31%−2 pp · Ø 33% better than 41%
Utility damage per round 2.3−1.4 · Ø 3.7 better than 28%
Enemies flashed per round 0.25+0.02 · Ø 0.23 better than 62%
Deaths per round 75%+1 pp · Ø 74% better than 45%

Progress

One value per month, dashed line is the level 2 average
Whether OMERTA_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.55
JulAugSepOct

Best month: September 2026 with 0.61.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −7 ELO
20 matches · 70% win rate
On Wednesdays +23 ELO, win rate 40%

OMERTA_ loses the most ELO on Anubis: −7 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 2.55 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 43%
0.59 better than 20%
67.6 better than 22%
0.83 better than 27%
45% of 172 duels better than 41%
40% of 15 situations better than 62%
Dust 228
29% better than 3%
0.56 better than 11%
63.2 better than 8%
0.76 better than 9%
41% of 116 duels better than 18%
15% of 13 situations better than 7%
Anubis20
70% better than 95%
0.57 better than 12%
66.1 better than 14%
0.78 better than 13%
44% of 118 duels better than 33%
17% of 6 situations better than 10%
Ancient15
53% better than 61%
0.60 better than 28%
64.8 better than 16%
0.86 better than 45%
52% of 62 duels better than 80%
0% of 2 situations better than 2%
Inferno8
25% -
0.62 -
66.7 -
0.85-
43% of 35 duels -
50% of 4 situations -
Nuke5
60% -
0.44 -
58.2 -
0.60-
22% of 27 duels -
0% of 2 situations -
Cache4
50% -
0.68 -
75.2 -
1.00-
45% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OMERTA_ plays

Across 117 matches OMERTA_ averages K/R 0.58, ADR 65.8 and a rating of 0.81. Most room to improve: Damage per round (ADR) at 65.8, better than only 12% of level 2 players. Averages 12.9 kills per match with 33% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 19 of 117 matches the rating was 1.10 or higher (16%), in 78 it was below 0.90. In 113 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 0.87. OMERTA_ loses the most ELO on Anubis (−7 ELO, win rate 70%). Things go best on Mirage (+1 ELO, win rate 46%). Last 30 days: 45 matches, win rate 36%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.