OLsy

Antarctica
On FACEIT since 2025 193 matches tracked 106 matches in 30 days
ELO ▲ 591
2,625
30-day peak: 2,625
Rank EU
#43,971
Antarctica #82 in Antarctica
Last updated:

How does OLsy play?

Rating 0.98 (from 144 matches) K/R 0.69 ADR 76.0 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 2.5
Knife kills 6 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 19x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.4, Win rate +11 pp
= Stayed the same
K/R at 0.70, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −41 ELO
25 matches · 52% win rate
In match 2 of the day −36 ELO
34 matches · 38% win rate
Between 18:00 and 24:00 +89 ELO, win rate 47%
On Fridays +57 ELO, win rate 40%

OLsy loses the most ELO on Ancient: −41 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
60% better than 77%
0.71 better than 32%
79.3 better than 39%
1.05 right on the average
59% of 225 duels better than 84%
46% of 46 situations better than 71%
Anubis35
60% better than 71%
0.73 better than 39%
77.9 better than 27%
1.05 right on the average
59% of 120 duels better than 83%
37% of 19 situations better than 45%
Ancient25
52% better than 45%
0.64 better than 8%
70.1 better than 5%
0.85 better than 3%
43% of 82 duels better than 10%
67% of 6 situations better than 96%
Cache22
41% -
0.63 -
71.6 -
0.87-
46% of 114 duels -
60% of 10 situations -
Mirage18
44% better than 18%
0.67 better than 14%
73.2 better than 12%
1.05-
44% of 9 duels better than 12%
25% of 4 situations better than 15%
Nuke15
40% better than 12%
0.72 better than 32%
75.4 better than 19%
0.94 better than 14%
58% of 73 duels better than 76%
29% of 14 situations better than 20%
Overpass3
67% -
0.74 -
76.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How OLsy plays

Across 193 matches OLsy averages K/R 0.69 and ADR 76.0; the rating across the 144 rated matches is 0.98. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 72 matches. In 52 of 144 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 144 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. OLsy loses the most ELO on Ancient (−41 ELO, win rate 52%). Things go best on Dust 2 (+74 ELO, win rate 60%). Match no. 4 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: ADR +4.4, Win rate +11 pp. Unchanged in recent months: K/R at 0.70, Headshots at 50%. Last 30 days: 106 matches, win rate 58%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.