OJl9-AHAJl

Japan
On FACEIT since 2024 105 matches tracked 37 matches in 30 days
Last updated:
Next update possible in 51m 47s

How does OJl9-AHAJl play?

Rating 1.13 K/R 0.81 ADR 88.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 105 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 98%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.8
Knife kills 7 in 105 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 53%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 35x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +10 pp
= Stayed the same
K/R at 0.81
▼ Got worse
Rating −0.05, ADR −4.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
36 matches · 47% win rate
From match 5 of the day −25 ELO
43 matches · 42% win rate
Between 0:00 and 6:00 −85 ELO, win rate 47%
On Tuesdays −50 ELO, win rate 38%

OJl9-AHAJl loses the most ELO on Mirage: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 34%
0.80 better than 77%
86.1 better than 77%
1.08 better than 67%
56% of 210 duels better than 77%
40% of 15 situations better than 56%
Dust 228
64% better than 89%
0.90 better than 96%
99.1 better than 98%
1.28 better than 96%
59% of 189 duels better than 87%
52% of 21 situations better than 84%
Anubis16
50% better than 44%
0.83 better than 88%
86.4 better than 78%
1.17 better than 90%
52% of 75 duels better than 57%
67% of 9 situations better than 96%
Ancient12
50% -
0.69 -
75.8 -
0.97-
49% of 49 duels -
58% of 12 situations -
Cache6
67% -
0.93 -
105.4 -
1.26-
52% of 33 duels -
0% of 1 situations -
Inferno4
50% -
0.63 -
71.1 -
0.82-
48% of 21 duels -
-
Nuke3
33% -
0.65 -
73.7 -
0.91-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OJl9-AHAJl plays

Across 105 matches OJl9-AHAJl averages K/R 0.81, ADR 88.6 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 47 of 105 matches the rating was 1.10 or higher (45%), in 35 it was below 0.90. In 85 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. OJl9-AHAJl loses the most ELO on Mirage (−25 ELO, win rate 47%). Things go best on Dust 2 (+5 ELO, win rate 64%). Improved over the last three months: Headshots +5 pp, Win rate +10 pp. Got weaker: Rating −0.05, ADR −4.4. Unchanged in recent months: K/R at 0.81. Last 30 days: 37 matches, win rate 46%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.