OJM

United Kingdom
On FACEIT since 2016 260 matches tracked 24 matches in 30 days
ELO
2,096
Peak across the last 260 matches: 2,230
Rank EU
#183,529
United Kingdom #3,381 in United Kingdom
Last updated:

How does OJM play?

Rating 0.99 (from 243 matches) K/R 0.73 ADR 80.3 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 6 aces in 182 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 80.4
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −1 ELO
42 matches · 52% win rate
Between 0:00 and 6:00 −2 ELO, win rate 47%
On Sundays −28 ELO, win rate 47%

OJM loses the most ELO on Nuke: −1 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis75
63% better than 85%
0.75 better than 56%
80.8 right on the average
1.02 better than 46%
53% of 333 duels better than 61%
30% of 37 situations better than 32%
Mirage73
40% better than 13%
0.69 better than 28%
76.9 better than 32%
0.91 better than 15%
43% of 368 duels better than 11%
27% of 37 situations better than 21%
Inferno47
51% better than 41%
0.70 better than 36%
77.8 better than 37%
0.93 better than 19%
45% of 234 duels better than 13%
36% of 11 situations right on the average
Nuke42
52% better than 39%
0.77 better than 55%
83.9 better than 56%
1.06 right on the average
47% of 203 duels better than 23%
37% of 30 situations better than 42%
Cache16
63% -
0.84 -
89.8 -
1.13-
56% of 124 duels -
0% of 7 situations -
Overpass5
80% -
0.80 -
86.5 -
1.16-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OJM plays

Across 260 matches OJM averages K/R 0.73 and ADR 80.3; the rating across the 243 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 75 matches. In 81 of 243 matches the rating was 1.10 or higher (33%), in 99 it was below 0.90. In 182 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: June 2026 at 1.12. OJM loses the most ELO on Nuke (−1 ELO, win rate 52%). Things go best on Mirage (+35 ELO, win rate 40%). Match no. 4 of the day goes best: 57% win rate, −1 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 80.4. Last 30 days: 24 matches, win rate 46%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.