OG_gh0st
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,551 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Strength56% of 1v1s won and so well above the average (38%).
Weapons and aim
Average55% headshots and so well above the average (48%).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average3.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.67 (at the start 0.78). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 0.94 (at the start 1.09). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 86.2. Last 3 months: 72.5 (at the start 82.6). Clearly below the average (78.9).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 55% (at the start 54%). Well above the average (48%).
Matches won (win rate)
Best month: July 2026 with 100%. Last 3 months: 50% (at the start 61%). Clearly above the average (45%).
Best month: September 2026 with 1,976. Last 3 months: 1,827 (at the start 1,941).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.82 · Dust 2
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How OG_gh0st plays
Across 83 matches OG_gh0st averages K/R 0.70, ADR 75.3 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 24 of 83 matches the rating was 1.10 or higher (29%), in 33 it was below 0.90. In 60 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.19. Things go best on Dust 2 (+47 ELO, win rate 55%). From match no. 5 of the day on, things go best: 60% win rate, +25 ELO. Got weaker: K/R −0.11, Rating −0.15, ADR −10.1, Win rate −11 pp, ELO −114. Unchanged in recent months: Headshots at 55%. Last 30 days: 20 matches, win rate 45%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.