OG_Pitunio
Name history of OG_Pitunio
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does OG_Pitunio play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Weakness0.8 clutch kills per match and so well below the average (1.6).
Weapons and aim
Weakness0.90 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: April 2026 with 0.76. Last 3 months: 0.68 (at the start 0.77). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.95.
Damage per round (ADR)
Best month: April 2026 with 84.5. Last 3 months: 77.9 (at the start 85.9). Just below the average (79.6).
Share of headshot kills
Best month: April 2026 with 43%. Last 3 months: 40% (at the start 43%). Well below the average (49%).
Matches won (win rate)
Best month: April 2026 with 61%. Last 3 months: 44% (at the start 60%). Clearly below the average (49%).
Best month: August 2026 with 1,947.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
OG_Pitunio loses the most ELO on Mirage: −79 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.77 · Ancient
- Most kills in a match: 35 · Nuke
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How OG_Pitunio plays
Across 109 matches OG_Pitunio averages K/R 0.71 and ADR 80.9; the rating across the 59 rated matches is 0.87. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.0 kills per match with 41% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 12 of 59 matches the rating was 1.10 or higher (20%), in 34 it was below 0.90. In 59 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. OG_Pitunio loses the most ELO on Mirage (−79 ELO, win rate 50%). Things go best from match 5 of the day (+29 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +29 ELO. Got weaker: K/R −0.09, ADR −8.0, Headshots −3 pp, Win rate −16 pp. Last 30 days: 21 matches, win rate 57%, net ELO +58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.