OG_Pablo_

Poland
On FACEIT since 2018 248 matches tracked 17 matches in 30 days
ELO ▼ 109
3,206
30-day peak: 3,315
Rank EU ▼ 1,026 places
#3,622
Poland #198 in Poland
30 days · prev. #2,596 · best #2,564
Last updated:

How does OG_Pablo_ play?

Rating 1.20 K/R 0.87 ADR 93.0 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 248 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 3.5
Knife kills 1 in 248 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 39x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +499
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.16, Rating −0.25, ADR −15.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.84 (at the start 1.00). Clearly above the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −178 ELO
98 matches · 52% win rate
On Dust 2 −57 ELO
33 matches · 61% win rate
On Sundays −185 ELO, win rate 49%

OG_Pablo_ loses the most ELO on Mirage: −178 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.58 · Nuke
  3. Most kills in a match: 40 · Overpass

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% better than 37%
0.86 better than 87%
92.1 better than 89%
1.17 better than 80%
53% of 590 duels right on the average
41% of 32 situations better than 57%
Ancient48
58% better than 58%
0.86 better than 88%
93.1 better than 91%
1.19 better than 85%
53% of 312 duels right on the average
47% of 17 situations better than 73%
Nuke36
72% better than 89%
0.94 better than 96%
96.9 better than 95%
1.32 better than 94%
63% of 170 duels better than 90%
50% of 14 situations better than 74%
Dust 233
61% better than 72%
0.88 better than 91%
92.2 better than 88%
1.20 better than 83%
55% of 203 duels better than 63%
31% of 13 situations better than 28%
Anubis18
56% right on the average
0.76 better than 53%
79.7 better than 39%
1.07 better than 52%
46% of 104 duels better than 16%
40% of 5 situations better than 53%
Cache10
40% -
0.96 -
107.1 -
1.30-
58% of 59 duels -
75% of 4 situations -
Inferno3
67% -
0.80 -
92.6 -
1.04-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How OG_Pablo_ plays

Across 248 matches OG_Pablo_ averages K/R 0.87, ADR 93.0 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 93.0, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 57% headshots. The strongest map is Nuke with a 72% win rate in 36 matches. In 141 of 248 matches the rating was 1.10 or higher (57%), in 62 it was below 0.90. In 179 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.40. OG_Pablo_ loses the most ELO on Mirage (−178 ELO, win rate 52%). Things go best on Nuke (+201 ELO, win rate 72%). Match no. 4 of the day goes best: 62% win rate, +42 ELO. Improved over the last three months: Win rate +7 pp, ELO +499. Got weaker: K/R −0.16, Rating −0.25, ADR −15.1. Unchanged in recent months: Headshots at 57%. Last 30 days: 17 matches, win rate 65%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.