OG_GOLOVA
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
Average2.1 MVPs per match and so slightly below the average (2.2).
Utility and deaths
Average22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: May 2026 with 1.11. Last 3 months: 0.98 (at the start 1.11). Slightly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 86.2. Last 3 months: 78.5 (at the start 80.4). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 52% (at the start 55%). Clearly above the average (49%).
Matches won (win rate)
Best month: May 2026 with 59%. Last 3 months: 44% (at the start 56%). Clearly below the average (49%).
Best month: July 2026 with 2,196. Last 3 months: 1,801 (at the start 2,136).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
OG_GOLOVA loses the most ELO on Dust 2: −99 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.11 · Dust 2
- Most kills in a match: 39 · Anubis
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How OG_GOLOVA plays
Across 97 matches OG_GOLOVA averages K/R 0.72, ADR 79.0 and a rating of 1.01. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Mirage with a 50% win rate in 32 matches. In 36 of 97 matches the rating was 1.10 or higher (37%), in 36 it was below 0.90. In 72 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: May 2026 at 1.11. OG_GOLOVA loses the most ELO on Dust 2 (−99 ELO, win rate 36%). Things go best in match 1 of the day (+3 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +3 ELO. Got weaker: K/R −0.06, Rating −0.13, Headshots −3 pp, Win rate −12 pp, ELO −335. Unchanged in recent months: ADR at 78.5. Last 30 days: 58 matches, win rate 43%, net ELO −66.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.