OG_DICKMAN
How does OG_DICKMAN play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average34% headshots and so well below the average (47%).
Impact
WeaknessExactly 2 kills in 10.3% of rounds and so well below the average (13.1%).
Utility and deaths
Average9.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.78. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98.
Damage per round (ADR)
Best month: May 2026 with 82.9. Last 3 months: 77.0 (at the start 78.9). Just below the average (79.2).
Share of headshot kills
Best month: March 2026 with 44%. Last 3 months: 31% (at the start 38%). Well below the average (47%).
Matches won (win rate)
Best month: May 2026 with 55%. Last 3 months: 40% (at the start 50%). Well below the average (48%).
Best month: July 2026 with 1,833.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
OG_DICKMAN loses the most ELO on Anubis: −72 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Anubis
- Most kills in a match: 36 · Nuke
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How OG_DICKMAN plays
Across 169 matches OG_DICKMAN averages K/R 0.68 and ADR 78.0; the rating across the 119 rated matches is 0.91. Biggest strength: Utility damage per round at 9.1, better than 99% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 15.0 kills per match with 34% headshots. The strongest map is Nuke with a 56% win rate in 27 matches. In 29 of 119 matches the rating was 1.10 or higher (24%), in 59 it was below 0.90. In 89 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. OG_DICKMAN loses the most ELO on Anubis (−72 ELO, win rate 46%). Things go best in match 2 of the day (±0 ELO, win rate 51%). Match no. 4 of the day goes best: 52% win rate, −22 ELO. Got weaker: K/R −0.08, Headshots −7 pp, Win rate −10 pp. Unchanged in recent months: ADR at 77.0. Last 30 days: 6 matches, win rate 33%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.