OFFICERS2

Poland
On FACEIT since 2026 114 matches tracked 32 matches in 30 days
ELO ▼ 49
2,159
30-day peak: 2,251
Rank EU
#152,587
Poland #8,893 in Poland
Last updated:

How does OFFICERS2 play?

Rating 0.94 K/R 0.71 ADR 78.6 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.92−0.10 · Ø 1.02 better than 13%
Pistol kills per match 2.6
Knife kills 2 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 63%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.95, ADR at 78.7, Headshots at 49%
▼ Got worse
Win rate −10 pp, ELO −105

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −23 ELO
58 matches · 40% win rate
On Thursdays −1 ELO, win rate 39%

OFFICERS2 loses the most ELO from match 5 of the day: −23 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 59%
0.76 better than 61%
81.7 better than 56%
1.01 better than 45%
55% of 162 duels better than 72%
40% of 20 situations better than 57%
Anubis18
56% better than 68%
0.70 better than 32%
80.4 better than 50%
0.91 better than 12%
46% of 91 duels better than 21%
22% of 9 situations better than 14%
Ancient17
47% better than 33%
0.73 better than 41%
79.9 better than 42%
1.00 better than 38%
56% of 99 duels better than 77%
21% of 14 situations better than 15%
Dust 217
41% better than 17%
0.69 better than 26%
76.7 better than 27%
0.92 better than 15%
52% of 113 duels better than 55%
40% of 10 situations better than 57%
Nuke16
50% better than 32%
0.72 better than 32%
78.6 better than 31%
0.94 better than 14%
47% of 102 duels better than 20%
29% of 7 situations better than 20%
Inferno10
20% -
0.60 -
70.7 -
0.78-
39% of 51 duels -
57% of 7 situations -
Cache4
25% -
0.59 -
68.5 -
0.79-
44% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OFFICERS2 plays

Across 114 matches OFFICERS2 averages K/R 0.71, ADR 78.6 and a rating of 0.94. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 32 of 114 matches the rating was 1.10 or higher (28%), in 52 it was below 0.90. In 66 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. OFFICERS2 loses the most ELO from match 5 of the day (−23 ELO, win rate 40%). Things go best on Mirage (+18 ELO, win rate 53%). Got weaker: Win rate −10 pp, ELO −105. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 78.7, Headshots at 49%. Last 30 days: 32 matches, win rate 47%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.