OCram

France
On FACEIT since 2015 63 matches tracked
Last updated:

How does OCram play?

Rating 1.24 K/R 0.83 ADR 85.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 63 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.35 K/D and so well above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.35+0.33 · Ø 1.02 better than 98%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 4x 4K, 1 ace in 29 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +165
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.22, Rating −0.33, ADR −19.8, Headshots −3 pp, Win rate −3 pp

Aug to Sep 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.94). Just below the average (0.74).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
20 matches · 75% win rate

OCram loses the most ELO on Dust 2: −11 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
75% better than 99%
0.85 better than 90%
89.1 better than 85%
1.32 better than 98%
56% of 71 duels better than 76%
44% of 25 situations better than 69%
Mirage14
71% -
0.80 -
82.0 -
1.16-
71% of 41 duels -
38% of 16 situations -
Inferno11
45% -
0.87 -
88.9 -
1.27-
54% of 28 duels -
43% of 7 situations -
Cache8
25% -
0.80 -
85.7 -
1.15-
66% of 29 duels -
0% of 9 situations -
Nuke4
75% -
0.73 -
76.0 -
1.13-
63% of 16 duels -
50% of 4 situations -
Ancient3
33% -
0.73 -
73.6 -
1.01-
44% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OCram plays

Across 63 matches OCram averages K/R 0.83, ADR 85.8 and a rating of 1.24. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 39 of 63 matches the rating was 1.10 or higher (62%), in 10 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 1 ace. OCram loses the most ELO on Dust 2 (−11 ELO, win rate 75%). Improved over the last three months: ELO +165. Got weaker: K/R −0.22, Rating −0.33, ADR −19.8, Headshots −3 pp, Win rate −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.