OCp7BNtavc

Tonga
264 matches tracked 31 matches in 30 days
Last updated:

How does OCp7BNtavc play?

Rating 0.97 (from 251 matches) K/R 0.69 ADR 75.7 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 251 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 86%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.98−0.04 · Ø 1.02 better than 35%
Pistol kills per match 2.8
Knife kills 9 in 264 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 10%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 25x 4K, 1 ace in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +246
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 75.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −101 ELO
45 matches · 40% win rate
On Anubis −84 ELO
39 matches · 46% win rate
In match 1 of the day −74 ELO
78 matches · 40% win rate

OCp7BNtavc loses the most ELO in match 3 of the day: −101 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
45% better than 27%
0.69 better than 27%
76.4 better than 30%
0.97 better than 30%
53% of 414 duels better than 63%
33% of 69 situations better than 37%
Dust 253
49% better than 42%
0.65 better than 15%
72.5 better than 14%
0.92 better than 17%
51% of 191 duels right on the average
25% of 40 situations better than 18%
Anubis39
46% better than 29%
0.68 better than 20%
74.5 better than 17%
0.92 better than 13%
48% of 139 duels better than 32%
27% of 30 situations better than 21%
Ancient34
32% better than 4%
0.69 better than 27%
75.7 better than 24%
0.99 better than 39%
46% of 128 duels better than 20%
48% of 25 situations better than 77%
Cache19
74% -
0.78 -
80.2 -
1.13-
50% of 70 duels -
33% of 6 situations -
Nuke8
50% -
0.75 -
86.2 -
0.93-
45% of 31 duels -
33% of 3 situations -
Inferno6
67% -
0.59 -
75.2 -
0.97-
48% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OCp7BNtavc plays

Across 264 matches OCp7BNtavc averages K/R 0.69 and ADR 75.7; the rating across the 251 rated matches is 0.97. Biggest strength: Headshot rate at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 56% headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 84 of 251 matches the rating was 1.10 or higher (33%), in 112 it was below 0.90. In 192 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. OCp7BNtavc loses the most ELO in match 3 of the day (−101 ELO, win rate 40%). Things go best on Mirage (+34 ELO, win rate 45%). Match no. 4 of the day goes best: 61% win rate, −29 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +246. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.2. Last 30 days: 31 matches, win rate 35%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.