OCDA

Russia
On FACEIT since 2022 50 matches tracked 29 matches in 30 days
ELO
1,973
Rank EU
#256,778
Last updated:

How does OCDA play?

Rating 1.07 K/R 0.77 ADR 81.5 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerClutcherEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.14+0.10 · Ø 1.04 better than 81%
Pistol kills per match 2.7
Zeus kills1 in 50 matches
Knife kills 2 in 50 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 73%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 32%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 3x 4K, 0 aces in 31 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether OCDA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
25 matches · 40% win rate

OCDA loses the most ELO in match 1 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.81 · Anubis
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
33% better than 3%
0.73 better than 44%
83.8 better than 65%
1.03 better than 47%
68% of 77 duels better than 99%
25% of 12 situations better than 17%
Mirage14
43% -
0.74 -
75.3 -
1.02-
42% of 77 duels -
53% of 15 situations -
Inferno7
86% -
0.78 -
81.0 -
1.10-
58% of 38 duels -
67% of 6 situations -
Ancient5
20% -
0.76 -
84.3 -
1.01-
64% of 28 duels -
100% of 2 situations -
Anubis5
40% -
0.97 -
92.2 -
1.35-
58% of 24 duels -
20% of 5 situations -
Nuke3
67% -
0.73 -
82.0 -
1.02-
64% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OCDA plays

Across 50 matches OCDA averages K/R 0.77, ADR 81.5 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 40% headshots. The strongest map is Mirage with a 43% win rate in 14 matches. In 23 of 50 matches the rating was 1.10 or higher (46%), in 15 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 0 aces. OCDA loses the most ELO in match 1 of the day (±0 ELO, win rate 40%). Last 30 days: 29 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.