OBUNGA

Belgium
213 matches tracked 65 matches in 30 days
Last updated:

How does OBUNGA play?

Rating 0.98 K/R 0.71 ADR 78.1 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 213 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

23% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.5
Knife kills 1 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 40x 4K, 0 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether OBUNGA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 209 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
30 matches · 47% win rate
On Mirage −66 ELO
40 matches · 50% win rate
On Fridays +38 ELO, win rate 43%

OBUNGA loses the most ELO on Dust 2: −94 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.88 · Inferno

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno43
49% better than 36%
0.74 better than 54%
79.7 better than 45%
1.04 better than 53%
50% of 193 duels better than 34%
47% of 30 situations better than 69%
Mirage40
50% right on the average
0.73 right on the average
82.1 better than 61%
0.99 better than 41%
49% of 188 duels better than 41%
19% of 21 situations better than 7%
Ancient38
55% better than 65%
0.69 better than 26%
76.1 better than 24%
0.95 better than 27%
47% of 152 duels better than 28%
61% of 18 situations better than 94%
Dust 230
47% better than 38%
0.61 better than 5%
72.9 better than 15%
0.87 better than 8%
43% of 125 duels better than 13%
44% of 18 situations better than 70%
Anubis27
44% better than 28%
0.72 better than 42%
78.8 better than 41%
1.00 better than 41%
60% of 93 duels better than 93%
31% of 16 situations better than 34%
Cache23
52% -
0.70 -
74.2 -
1.01-
52% of 95 duels -
22% of 18 situations -
Nuke10
60% -
0.80 -
84.0 -
1.11-
65% of 37 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OBUNGA plays

Across 213 matches OBUNGA averages K/R 0.71, ADR 78.1 and a rating of 0.98. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 74 of 213 matches the rating was 1.10 or higher (35%), in 90 it was below 0.90. In 204 matches with detailed stats: 40 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. OBUNGA loses the most ELO on Dust 2 (−94 ELO, win rate 47%). Things go best on Ancient (+88 ELO, win rate 55%). Match no. 4 of the day goes best: 62% win rate, +1 ELO. Last 30 days: 65 matches, win rate 42%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.