OBOROTEN4

China
On FACEIT since 2022 116 matches tracked 94 matches in 30 days
ELO ▼ 73
2,117
30-day peak: 2,353
Rank EU
#172,672
China #2,416 in China
Last updated:

How does OBOROTEN4 play?

Rating 1.10 K/R 0.79 ADR 82.4 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 2.5
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 22x 4K, 1 ace in 98 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether OBOROTEN4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 1.01.

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
25 matches · 36% win rate
On Mirage −24 ELO
40 matches · 58% win rate
On Wednesdays −23 ELO, win rate 40%

OBOROTEN4 loses the most ELO from match 5 of the day: −73 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 76%
0.84 better than 88%
88.5 better than 83%
1.17 better than 88%
55% of 174 duels better than 72%
43% of 28 situations better than 66%
Dust 232
59% better than 76%
0.77 better than 67%
77.2 better than 30%
1.10 better than 73%
54% of 104 duels better than 65%
52% of 23 situations better than 85%
Anubis19
32% better than 4%
0.78 better than 72%
80.9 better than 53%
1.04 better than 55%
57% of 60 duels better than 80%
13% of 16 situations better than 5%
Ancient13
31% -
0.75 -
79.3 -
1.04-
49% of 67 duels -
55% of 11 situations -
Nuke6
33% -
0.66 -
70.5 -
0.88-
58% of 24 duels -
100% of 1 situations -
Inferno5
60% -
0.85 -
88.2 -
1.20-
52% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OBOROTEN4 plays

Across 116 matches OBOROTEN4 averages K/R 0.79, ADR 82.4 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 49 of 116 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 98 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: June 2026 at 1.48. OBOROTEN4 loses the most ELO from match 5 of the day (−73 ELO, win rate 36%). Things go best in match 3 of the day (+109 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +109 ELO. Last 30 days: 94 matches, win rate 47%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.