OBHEP777

Norway
On FACEIT since 2019 130 matches tracked 107 matches in 30 days
Last updated:

How does OBHEP777 play?

Rating 1.09 K/R 0.77 ADR 82.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 130 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.6
Knife kills 2 in 130 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 34x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether OBHEP777 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −25 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.16 · Anubis
  3. Most kills in a match: 56 · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
60% better than 78%
0.76 better than 57%
80.4 better than 46%
1.09 better than 66%
50% of 191 duels better than 42%
34% of 35 situations better than 40%
Dust 228
43% better than 20%
0.78 better than 67%
83.9 better than 62%
1.09 better than 66%
59% of 94 duels better than 86%
57% of 14 situations better than 91%
Anubis19
42% better than 18%
0.78 better than 65%
83.1 better than 58%
1.09 better than 66%
50% of 70 duels better than 41%
47% of 15 situations better than 69%
Ancient11
45% -
0.74 -
80.2 -
1.04-
56% of 54 duels -
40% of 5 situations -
Inferno9
78% -
0.72 -
81.1 -
1.06-
53% of 34 duels -
67% of 6 situations -
Nuke7
57% -
0.75 -
83.8 -
1.00-
54% of 24 duels -
0% of 2 situations -
Cache4
50% -
0.91 -
92.5 -
1.30-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OBHEP777 plays

Across 130 matches OBHEP777 averages K/R 0.77, ADR 82.2 and a rating of 1.09. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 61% headshots. The strongest map is Mirage with a 60% win rate in 52 matches. In 59 of 130 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 130 matches with detailed stats: 34 4Ks and 3 aces. Things go best on Mirage (+67 ELO, win rate 60%). Match no. 1 of the day goes best: 59% win rate. Last 30 days: 107 matches, win rate 53%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.