OBH

Sweden
250 matches tracked 73 matches in 30 days
Last updated:

How does OBH play?

Rating 0.97 (from 101 matches) K/R 0.69 ADR 81.2 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 0.9−0.7 better than 2%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 61%
AWP share of kills 2%−9 pp better than 12%
K/D 0.89−0.11 better than 9%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 37%
Rounds with 3K 3.8%−0.1 pp better than 42%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 43x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 92%
Utility damage per round 5.5+1.2 better than 81%
Enemies flashed per round 0.36+0.08 better than 74%
Rounds with a death 77%+5 pp better than 6%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.10, ADR +9.0, Win rate +11 pp, ELO +113
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.62).

Patterns

From the last 250 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
55 matches · 45% wins
On Mirage −50 ELO
65 matches · 54% wins
Between 12:00 and 18:00 +109 ELO, win rate 41%
On Wednesdays −43 ELO, win rate 44%

OBH loses the most ELO on Dust 2: −115 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
54% better than 64%
0.69 better than 28%
82.3 better than 63%
0.97 better than 34%
46% of 425 duels better than 24%
55% of 11 situations better than 89%
Dust 255
45% better than 29%
0.72 better than 43%
84.2 better than 72%
0.93 better than 18%
42% of 355 duels better than 11%
48% of 23 situations better than 75%
Ancient43
49% better than 45%
0.69 better than 25%
79.6 better than 43%
0.98 better than 35%
48% of 266 duels better than 34%
40% of 15 situations better than 55%
Anubis33
45% better than 31%
0.70 better than 33%
79.3 better than 44%
1.13-
45% of 229 duels better than 21%
41% of 17 situations better than 58%
Inferno24
46% better than 26%
0.61 better than 5%
78.9 better than 42%
0.95-
43% of 165 duels better than 11%
33% of 6 situations better than 37%
Cache14
50% -
0.69 -
76.5 -
0.99-
48% of 102 duels -
44% of 9 situations -
Nuke12
58% -
0.72 -
83.5 -
0.93-
52% of 95 duels -
0% of 5 situations -
Vertigo4
25% -
0.69 -
78.7 -
0.83-
45% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OBH plays

Across 250 matches OBH averages K/R 0.69 and ADR 81.2; the rating across the 101 rated matches is 0.97. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. Most room to improve: Rounds with a death at 77%. That is better than only 6% of players on level 9. On average 15.2 kills per match, 50% of them headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 36 of 101 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 174 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: October 2026 at 0.99. OBH loses the most ELO on Dust 2 (−115 ELO, win rate 45%). Things go best on Ancient (+150 ELO, win rate 49%). Improved over the last three months: K/R +0.10, ADR +9.0, Win rate +11 pp, ELO +113. Got weaker: Headshots −3 pp. Last 30 days: 73 matches, win rate 52%, ELO balance −81.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.