OBBANA

Russia
On FACEIT since 2017 121 matches tracked 21 matches in 30 days
Last updated:

How does OBBANA play?

Rating 1.07 (from 120 matches) K/R 0.76 ADR 83.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.9
Zeus kills2 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 17x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +76
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.07, ADR −6.3, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −52 ELO
31 matches · 32% win rate
Between 6:00 and 12:00 −25 ELO, win rate 29%

OBBANA loses the most ELO in match 1 of the day: −52 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
63% better than 85%
0.82 better than 81%
88.5 better than 81%
1.18 better than 86%
53% of 333 duels better than 59%
41% of 37 situations better than 60%
Mirage18
39% better than 9%
0.68 better than 21%
75.7 better than 22%
0.92 better than 14%
44% of 66 duels better than 13%
29% of 17 situations better than 24%
Ancient16
31% better than 3%
0.71 better than 32%
77.5 better than 30%
0.94 better than 18%
52% of 88 duels right on the average
22% of 9 situations better than 14%
Anubis9
56% -
0.79 -
82.4 -
1.06-
51% of 37 duels -
30% of 10 situations -
Inferno9
56% -
0.69 -
83.0 -
1.02-
39% of 33 duels -
33% of 6 situations -
Nuke7
29% -
0.70 -
77.3 -
0.94-
46% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OBBANA plays

Across 121 matches OBBANA averages K/R 0.76 and ADR 83.5; the rating across the 120 rated matches is 1.07. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 60 matches. In 54 of 120 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.32. OBBANA loses the most ELO in match 1 of the day (−52 ELO, win rate 32%). Things go best on Dust 2 (+23 ELO, win rate 63%). From match no. 5 of the day on, things go best: 62% win rate, −23 ELO. Improved over the last three months: Win rate +11 pp, ELO +76. Got weaker: K/R −0.07, Rating −0.07, ADR −6.3, Headshots −2 pp. Last 30 days: 21 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.