O3HO6UIIIUH

Tajikistan
On FACEIT since 2023 43 matches tracked 22 matches in 30 days
ELO
2,400
Rank EU
#72,230
Tajikistan #144 in Tajikistan
Last updated:

How does O3HO6UIIIUH play?

Rating 1.08 (from 22 matches) K/R 0.75 ADR 82.3 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.04+0.02 · Ø 1.02 better than 52%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.0%).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 11%
3K rounds 6.4%+2.4 pp · Ø 4.0% better than 98%
MVPs per match 2.1−0.2 · Ø 2.3 better than 24%
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +7.0, Headshots +2 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
33% better than 3%
0.74 better than 47%
80.0 better than 44%
1.07-
46% of 61 duels better than 20%
38% of 8 situations better than 47%
Dust 210
50% -
0.76 -
83.7 -
0.97-
63% of 24 duels -
0% of 2 situations -
Anubis5
80% -
0.82 -
84.7 -
1.24-
75% of 16 duels -
50% of 2 situations -
Nuke4
0% -
0.74 -
83.2 -
1.08-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How O3HO6UIIIUH plays

Across 43 matches O3HO6UIIIUH averages K/R 0.75 and ADR 82.3; the rating across the 22 rated matches is 1.08. Biggest strength: 3K rounds at 6.4%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 10 of 22 matches the rating was 1.10 or higher (45%), in 7 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Things go best in match 1 of the day (±0 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate. Improved over the last three months: K/R +0.05, ADR +7.0, Headshots +2 pp, Win rate +3 pp. Last 30 days: 22 matches, win rate 41%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.