NyaaaaaUBBA

Mongolia
On FACEIT since 2018 82 matches tracked 20 matches in 30 days
ELO
2,048
Peak across the last 82 matches: 2,048
Rank SEA ▲ 2,713 places
#5,455
Mongolia #1,478 in Mongolia
30 days · prev. #8,168 · best #4,394
Last updated:

How does NyaaaaaUBBA play?

Rating 0.95 (from 61 matches) K/R 0.71 ADR 80.3 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 5% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 98%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 3.0
Knife kills 7 in 82 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.95, Win rate at 51%
▼ Got worse
K/R −0.04, ADR −5.3, Headshots −6 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +22 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
55% better than 62%
0.74 right on the average
85.4 better than 75%
1.04 better than 52%
57% of 106 duels better than 79%
45% of 11 situations better than 72%
Mirage17
47% better than 34%
0.74 right on the average
84.9 better than 71%
0.85-
37% of 49 duels better than 2%
50% of 8 situations better than 82%
Ancient15
53% right on the average
0.70 better than 29%
78.2 better than 33%
1.01-
54% of 59 duels better than 66%
43% of 7 situations better than 65%
Inferno11
64% -
0.74 -
80.1 -
1.03-
45% of 38 duels -
67% of 3 situations -
Anubis10
30% -
0.60 -
63.5 -
0.79-
47% of 45 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NyaaaaaUBBA plays

Across 82 matches NyaaaaaUBBA averages K/R 0.71 and ADR 80.3; the rating across the 61 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 52%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 16 of 61 matches the rating was 1.10 or higher (26%), in 29 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. Got weaker: K/R −0.04, ADR −5.3, Headshots −6 pp. Unchanged in recent months: Rating at 0.95, Win rate at 51%. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.