Nya_a

South Korea
On FACEIT since 2023 191 matches tracked 34 matches in 30 days
ELO ▼ 52
2,260
30-day peak: 2,375
Rank EU
#113,052
South Korea #1,637 in South Korea
Last updated:

How does Nya_a play?

Rating 0.93 K/R 0.68 ADR 73.6 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.3
Zeus kills1 in 191 matches
Knife kills 7 in 191 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 6x 4K, 2 aces in 126 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +521
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −8.2, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
51 matches · 49% win rate
In match 1 of the day −30 ELO
40 matches · 38% win rate
On Mondays −21 ELO, win rate 39%

Nya_a loses the most ELO on Mirage: −51 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 1.80 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 37%
0.66 better than 14%
71.9 better than 11%
0.91 better than 12%
43% of 165 duels better than 10%
45% of 22 situations better than 72%
Anubis36
47% better than 31%
0.68 better than 20%
74.0 better than 15%
0.91 better than 13%
46% of 191 duels better than 22%
50% of 8 situations better than 75%
Dust 235
40% better than 13%
0.72 better than 38%
76.7 better than 28%
1.00 better than 36%
51% of 175 duels right on the average
37% of 27 situations better than 47%
Ancient28
50% better than 42%
0.69 better than 23%
72.6 better than 10%
0.92 better than 13%
48% of 147 duels better than 29%
17% of 24 situations better than 8%
Inferno20
65% better than 79%
0.67 better than 16%
74.9 better than 18%
0.96 better than 17%
51% of 88 duels better than 31%
50% of 10 situations better than 75%
Nuke12
67% -
0.67 -
72.2 -
0.94-
50% of 56 duels -
50% of 8 situations -
Cache9
44% -
0.63 -
71.9 -
0.84-
37% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nya_a plays

Across 191 matches Nya_a averages K/R 0.68, ADR 73.6 and a rating of 0.93. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 53 of 191 matches the rating was 1.10 or higher (28%), in 86 it was below 0.90. In 126 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. Nya_a loses the most ELO on Mirage (−51 ELO, win rate 49%). Things go best in match 2 of the day (+51 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +51 ELO. Improved over the last three months: Win rate +9 pp, ELO +521. Got weaker: K/R −0.07, Rating −0.09, ADR −8.2, Headshots −3 pp. Last 30 days: 34 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.