Nutzt

Czech Republic
97 matches tracked 51 matches in 30 days
Last updated:

How does Nutzt play?

Rating 0.87 K/R 0.63 ADR 71.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 18%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.85−0.15 · Ø 1.00 better than 9%
Pistol kills per match 2.8
Knife kills 4 in 97 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.1%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 5%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 10%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 9x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 67%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −7.7, Headshots −8 pp, Win rate −10 pp, ELO −56

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.62 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
23 matches · 61% win rate
On Dust 2 −27 ELO
25 matches · 40% win rate
On Saturdays +29 ELO, win rate 43%

Nutzt loses the most ELO on Inferno: −51 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.84 · Inferno

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
40% better than 20%
0.60 better than 6%
67.8 better than 5%
0.82 better than 4%
47% of 90 duels better than 35%
31% of 16 situations better than 38%
Mirage24
63% better than 88%
0.66 better than 24%
75.6 better than 34%
0.92 better than 26%
46% of 83 duels better than 30%
30% of 10 situations better than 29%
Inferno23
61% better than 82%
0.68 better than 40%
75.6 better than 39%
0.94 better than 38%
46% of 82 duels better than 32%
30% of 10 situations better than 35%
Cache10
50% -
0.74 -
77.0 -
1.06-
45% of 33 duels -
0% of 4 situations -
Anubis8
38% -
0.47 -
56.5 -
0.63-
27% of 26 duels -
0% of 1 situations -
Ancient4
25% -
0.62 -
75.7 -
0.74-
50% of 8 duels -
0% of 1 situations -
Nuke3
0% -
0.44 -
52.9 -
0.61-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nutzt plays

Across 97 matches Nutzt averages K/R 0.63, ADR 71.5 and a rating of 0.87. Biggest strength: Headshot rate at 53%, better than 89% of level 6 players. Most room to improve: Rating at 0.87, better than only 8% of level 6 players. Averages 14.0 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 19 of 97 matches the rating was 1.10 or higher (20%), in 54 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 0.94. Nutzt loses the most ELO on Inferno (−51 ELO, win rate 61%). Things go best in match 2 of the day (−35 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −35 ELO. Got weaker: K/R −0.06, Rating −0.09, ADR −7.7, Headshots −8 pp, Win rate −10 pp, ELO −56. Last 30 days: 51 matches, win rate 49%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.