Nuqi-

United Arab Emirates
On FACEIT since 2023 61 matches tracked 19 matches in 30 days
ELO
2,215
Peak across the last 61 matches: 2,215
Rank EU
#129,182
United Arab Emirates #383 in United Arab Emirates
Last updated:

How does Nuqi- play?

Rating 1.20 (from 60 matches) K/R 0.87 ADR 88.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 60 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.18+0.15 · Ø 1.03 better than 90%
Pistol kills per match 4.9
Knife kills 4 in 61 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 6x 4K, 3 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.15, ADR −7.1, Headshots −3 pp, Win rate −15 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: June 2026 with 1.01. Last 3 months: 0.82 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.33 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 95%
0.94 better than 98%
93.7 better than 94%
1.34 better than 98%
66% of 102 duels better than 98%
36% of 14 situations better than 45%
Dust 218
28% better than 1%
0.79 better than 74%
82.0 better than 58%
1.06 better than 61%
48% of 71 duels better than 33%
33% of 12 situations better than 37%
Ancient8
63% -
0.88 -
87.4 -
1.23-
60% of 25 duels -
60% of 5 situations -
Anubis5
40% -
0.73 -
75.5 -
0.94-
50% of 14 duels -
-
Inferno4
75% -
0.90 -
98.3 -
1.26-
55% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nuqi- plays

Across 61 matches Nuqi- averages K/R 0.87 and ADR 88.3; the rating across the 60 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 45% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 33 of 60 matches the rating was 1.10 or higher (55%), in 15 it was below 0.90. In 23 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: June 2026 at 1.42. Got weaker: K/R −0.08, Rating −0.15, ADR −7.1, Headshots −3 pp, Win rate −15 pp. Last 30 days: 19 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.