Numitor

Denmark
On FACEIT since 2022 322 matches tracked 116 matches in 30 days
ELO ▼ 106
2,157
30-day peak: 2,263
Rank EU
#153,856
Denmark #3,730 in Denmark
Last updated:

How does Numitor play?

Rating 1.07 (from 294 matches) K/R 0.77 ADR 81.9 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 294 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.8
Knife kills 3 in 322 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 43x 4K, 2 aces in 251 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09, Win rate +3 pp, ELO +226
= Stayed the same
K/R at 0.77, ADR at 82.2, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −107 ELO
59 matches · 42% win rate
In match 4 of the day −51 ELO
43 matches · 44% win rate
On Wednesdays +9 ELO, win rate 41%

Numitor loses the most ELO on Mirage: −107 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Ancient
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
42% better than 18%
0.76 better than 61%
80.5 better than 51%
1.04 better than 56%
49% of 209 duels better than 40%
50% of 30 situations better than 80%
Dust 248
46% better than 30%
0.78 better than 70%
84.0 better than 65%
1.08 better than 66%
51% of 183 duels right on the average
36% of 28 situations better than 47%
Inferno48
56% better than 59%
0.76 better than 67%
82.4 better than 59%
1.04 better than 54%
58% of 150 duels better than 80%
41% of 29 situations better than 60%
Ancient47
62% better than 84%
0.78 better than 68%
82.6 better than 55%
1.11 better than 75%
63% of 145 duels better than 96%
32% of 37 situations better than 33%
Anubis39
46% better than 28%
0.74 right on the average
79.5 better than 41%
1.01 better than 42%
55% of 166 duels better than 71%
33% of 30 situations better than 39%
Nuke39
59% better than 62%
0.80 better than 65%
83.8 better than 56%
1.11 better than 63%
48% of 141 duels better than 26%
34% of 29 situations better than 37%
Cache35
51% -
0.75 -
80.3 -
1.07-
57% of 134 duels -
33% of 24 situations -
Vertigo5
40% -
0.85 -
85.0 -
1.24-
50% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Numitor plays

Across 322 matches Numitor averages K/R 0.77 and ADR 81.9; the rating across the 294 rated matches is 1.07. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 47 matches. In 125 of 294 matches the rating was 1.10 or higher (43%), in 88 it was below 0.90. In 251 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Numitor loses the most ELO on Mirage (−107 ELO, win rate 42%). Things go best on Inferno (+33 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, −96 ELO. Improved over the last three months: Rating +0.09, Win rate +3 pp, ELO +226. Unchanged in recent months: K/R at 0.77, ADR at 82.2, Headshots at 51%. Last 30 days: 116 matches, win rate 51%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.