NumberSeven1

Uzbekistan
67 matches tracked
Last updated:

How does NumberSeven1 play?

Rating 0.90 K/R 0.67 ADR 77.7 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 67 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 34%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.89−0.10 · Ø 0.99 better than 13%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 7%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 4x 4K, 1 ace in 46 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Win rate +5 pp
= Stayed the same
K/R at 0.67, ADR at 78.6
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −32 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 81%
0.56 better than 2%
68.5 better than 6%
0.79 better than 2%
33% of 57 duels better than 1%
29% of 7 situations better than 24%
Dust 217
59% better than 77%
0.69 better than 33%
81.1 better than 57%
0.96 better than 33%
51% of 63 duels better than 54%
14% of 7 situations better than 5%
Ancient14
57% -
0.76 -
84.4 -
1.05-
64% of 69 duels -
29% of 7 situations -
Anubis8
38% -
0.57 -
72.5 -
0.71-
31% of 32 duels -
33% of 3 situations -
Nuke5
20% -
0.72 -
82.6 -
0.95-
45% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NumberSeven1 plays

Across 67 matches NumberSeven1 averages K/R 0.67, ADR 77.7 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 10% of level 8 players. Averages 14.2 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 17 of 67 matches the rating was 1.10 or higher (25%), in 34 it was below 0.90. In 46 matches with detailed stats: 4 4Ks and 1 ace. Improved over the last three months: Rating +0.06, Win rate +5 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.67, ADR at 78.6. Last 30 days: 4 matches, win rate 75%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.