Null-Fluff
How does Null-Fluff play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average60% headshots and so well above the average (45%).
Impact
AverageExactly 3 kills in 4.1% of rounds and so just above the average (3.9%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.86. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.22. Last 3 months: 0.99 (at the start 1.02). Just below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 86.0. Last 3 months: 74.2 (at the start 77.8). Clearly below the average (79.3).
Share of headshot kills
Best month: June 2026 with 63%. Last 3 months unchanged at 60%. Well above the average (45%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 46% (at the start 21%). Well below the average (52%).
Best month: September 2026 with 1,479. Last 3 months: 1,479 (at the start 1,084).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Null-Fluff loses the most ELO in match 1 of the day: +24 ELO, 34% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Dust 2
- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.12 · Dust 2
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How Null-Fluff plays
Across 114 matches Null-Fluff averages K/R 0.70 and ADR 75.1; the rating across the 94 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 6 players. Averages 15.5 kills per match with 60% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 40 of 94 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 81 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. Null-Fluff loses the most ELO in match 1 of the day (+24 ELO, win rate 34%). Things go best on Dust 2 (+52 ELO, win rate 48%). Match no. 2 of the day goes best: 44% win rate, +29 ELO. Improved over the last three months: Win rate +25 pp, ELO +395. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 74.2, Headshots at 60%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.