Nukes_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.84 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (3.9%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.62. Last 3 months unchanged at 0.60. Well below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.88. Last 3 months: 0.85 (at the start 0.86). Well below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 71.8. Last 3 months: 66.2 (at the start 66.3). Well below the average (79.2).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 44% (at the start 47%). Slightly below the average (46%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 50% (at the start 45%). Just below the average (51%).
Best month: August 2026 with 1,777. Last 3 months: 1,437 (at the start 1,473).
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Nukes_ loses the most ELO in match 3 of the day: −140 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.52 · Cache
- Most kills in a match: 29 · Ancient
- Longest win streak: 10 wins in a row · Anubis
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nukes_ plays
Across 164 matches Nukes_ averages K/R 0.60, ADR 66.3 and a rating of 0.85. Biggest strength: Utility hit rate at 40%, better than 81% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 13.2 kills per match with 45% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 30 of 164 matches the rating was 1.10 or higher (18%), in 97 it was below 0.90. In 96 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 0.88. Nukes_ loses the most ELO in match 3 of the day (−140 ELO, win rate 43%). Things go best from match 5 of the day (+42 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +42 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.85, ADR at 66.2, ELO at 1,437. Last 30 days: 29 matches, win rate 34%, net ELO −88.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.