Nukes_

AL
On FACEIT since 2020 164 matches tracked 29 matches in 30 days
Last updated:

How does Nukes_ play?

Rating 0.85 K/R 0.60 ADR 66.3 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 164 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 41%−9 pp · Ø 50% better than 3%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 35%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 45%−1 pp · Ø 46% better than 44%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.84−0.16 · Ø 1.00 better than 5%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.9%).

2K rounds 10.4%−2.7 pp · Ø 13.1% better than 4%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 2%
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 5x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.60, Rating at 0.85, ADR at 66.2, ELO at 1,437
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: June 2026 with 0.62. Last 3 months unchanged at 0.60. Well below the average (0.72).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −140 ELO
28 matches · 43% win rate
On Dust 2 −74 ELO
50 matches · 46% win rate
On Anubis −6 ELO
24 matches · 54% win rate

Nukes_ loses the most ELO in match 3 of the day: −140 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Cache
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 35%
0.60 better than 5%
64.4 better than 1%
0.85 better than 7%
36% of 148 duels better than 2%
41% of 22 situations better than 63%
Mirage42
45% better than 31%
0.62 better than 8%
68.5 better than 5%
0.87 better than 11%
41% of 113 duels better than 10%
41% of 27 situations better than 61%
Anubis24
54% better than 64%
0.58 better than 2%
65.1 better than 1%
0.82 better than 4%
39% of 71 duels better than 5%
30% of 10 situations better than 31%
Cache17
59% -
0.63 -
68.7 -
0.91-
51% of 35 duels -
40% of 10 situations -
Inferno16
44% better than 25%
0.59 better than 6%
67.5 better than 6%
0.83 better than 7%
43% of 49 duels better than 15%
27% of 11 situations better than 25%
Ancient10
30% -
0.60 -
64.6 -
0.79-
41% of 29 duels -
30% of 10 situations -
Nuke4
75% -
0.51 -
56.8 -
0.83-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nukes_ plays

Across 164 matches Nukes_ averages K/R 0.60, ADR 66.3 and a rating of 0.85. Biggest strength: Utility hit rate at 40%, better than 81% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 13.2 kills per match with 45% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 30 of 164 matches the rating was 1.10 or higher (18%), in 97 it was below 0.90. In 96 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 0.88. Nukes_ loses the most ELO in match 3 of the day (−140 ELO, win rate 43%). Things go best from match 5 of the day (+42 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +42 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.85, ADR at 66.2, ELO at 1,437. Last 30 days: 29 matches, win rate 34%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.