Ntnnnnn

Brazil
On FACEIT since 2021 210 matches tracked 78 matches in 30 days
ELO ▲ 163
2,552
30-day peak: 2,555
Rank SA ▲ 552 places
#999
Brazil #670 in Brazil
30 days · prev. #1,551 · best #888
Last updated:

How does Ntnnnnn play?

Rating 1.05 K/R 0.77 ADR 85.4 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 210 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.1
Knife kills 5 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so right on the average (13.4%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 4 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Ntnnnnn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 191 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.85.

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −129 ELO
50 matches · 50% win rate
On Dust 2 −78 ELO
59 matches · 58% win rate
On Thursdays −45 ELO, win rate 48%

Ntnnnnn loses the most ELO in match 2 of the day: −129 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
49% better than 34%
0.71 better than 32%
78.5 better than 36%
1.00 better than 34%
47% of 384 duels better than 23%
31% of 42 situations better than 26%
Dust 259
58% better than 69%
0.80 better than 74%
89.6 better than 83%
1.09 better than 63%
53% of 335 duels better than 55%
34% of 32 situations better than 40%
Ancient27
63% better than 81%
0.80 better than 70%
91.7 better than 88%
1.09 better than 62%
53% of 144 duels right on the average
56% of 16 situations better than 88%
Anubis14
57% -
0.80 -
86.8 -
1.09-
54% of 79 duels -
67% of 3 situations -
Nuke11
45% -
0.72 -
79.9 -
0.97-
59% of 56 duels -
50% of 2 situations -
Cache10
70% -
0.74 -
84.1 -
0.99-
44% of 52 duels -
25% of 4 situations -
Inferno10
60% -
0.93 -
103.1 -
1.32-
61% of 64 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ntnnnnn plays

Across 210 matches Ntnnnnn averages K/R 0.77, ADR 85.4 and a rating of 1.05. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 40% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 89 of 210 matches the rating was 1.10 or higher (42%), in 77 it was below 0.90. In 187 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: May 2026 at 1.11. Ntnnnnn loses the most ELO in match 2 of the day (−129 ELO, win rate 50%). Things go best on Mirage (+110 ELO, win rate 49%). From match no. 5 of the day on, things go best: 64% win rate, +31 ELO. Last 30 days: 78 matches, win rate 56%, net ELO +179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.