Nthree-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength32% of 1v2s won and so well above the average (22%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.03).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.59). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 1.01 (at the start 0.78). Just below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 74.9. Last 3 months: 74.9 (at the start 67.5). Clearly below the average (80.6).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 44% (at the start 48%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 59% (at the start 41%). Well above the average (53%).
Best month: August 2026 with 1,593. Last 3 months: 1,593 (at the start 1,347).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Nthree- loses the most ELO on Dust 2: −28 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Anubis
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 1.73 · Ancient
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nthree- plays
Across 100 matches Nthree- averages K/R 0.65, ADR 71.6 and a rating of 0.91. Most room to improve: Utility hit rate at 25%, better than only 4% of level 8 players. Averages 14.6 kills per match with 46% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 30 of 100 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Nthree- loses the most ELO on Dust 2 (−28 ELO, win rate 48%). Improved over the last three months: K/R +0.10, Rating +0.23, ADR +7.4, Win rate +18 pp, ELO +246. Got weaker: Headshots −4 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.