Nozdormy

Russia
208 matches tracked 43 matches in 30 days
Last updated:

How does Nozdormy play?

Rating 1.08 K/R 0.78 ADR 85.1 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 208 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.1
Knife kills 1 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 82%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 36x 4K, 9 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so slightly above the average (36%).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.2, ELO +193
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −100 ELO
43 matches · 40% win rate
On Ancient −69 ELO
37 matches · 46% win rate
Between 12:00 and 18:00 +50 ELO, win rate 43%
On Tuesdays −47 ELO, win rate 26%

Nozdormy loses the most ELO in match 1 of the day: −100 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 53 · Ancient
  3. Highest rating in a match: 2.14 · Cache

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
57% better than 73%
0.76 better than 65%
85.6 better than 77%
1.06 better than 66%
52% of 332 duels better than 58%
43% of 37 situations better than 66%
Mirage50
36% better than 9%
0.76 better than 64%
83.5 better than 68%
1.05 better than 63%
52% of 223 duels better than 59%
39% of 28 situations better than 53%
Ancient37
46% better than 31%
0.79 better than 77%
83.9 better than 68%
1.11 better than 80%
52% of 197 duels better than 59%
45% of 31 situations better than 70%
Anubis20
40% better than 15%
0.80 better than 83%
86.9 better than 82%
1.10 better than 80%
53% of 108 duels better than 63%
38% of 16 situations right on the average
Inferno18
56% better than 61%
0.80 better than 75%
88.9 better than 83%
1.11 better than 70%
49% of 83 duels better than 30%
33% of 6 situations better than 36%
Nuke7
43% -
0.81 -
87.2 -
1.09-
61% of 28 duels -
60% of 5 situations -
Cache6
50% -
0.78 -
80.7 -
1.13-
66% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nozdormy plays

Across 208 matches Nozdormy averages K/R 0.78, ADR 85.1 and a rating of 1.08. Biggest strength: 3K rounds at 4.8%, better than 82% of level 9 players. Averages 17.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 57% win rate in 70 matches. In 95 of 208 matches the rating was 1.10 or higher (46%), in 64 it was below 0.90. In 149 matches with detailed stats: 36 4Ks and 9 aces. Best month by rating: August 2026 at 1.12. Nozdormy loses the most ELO in match 1 of the day (−100 ELO, win rate 40%). Things go best on Dust 2 (+31 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +23 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.2, ELO +193. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 43 matches, win rate 44%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.