Noxville666

Ukraine
On FACEIT since 2021 145 matches tracked 35 matches in 30 days
Last updated:

How does Noxville666 play?

Rating 1.07 K/R 0.73 ADR 76.3 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 145 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +339
= Stayed the same
ADR at 75.2
▼ Got worse
K/R −0.07, Rating −0.15, Headshots −2 pp, Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −27 ELO
24 matches · 42% win rate
From match 5 of the day −23 ELO
36 matches · 44% win rate
Between 18:00 and 24:00 +101 ELO, win rate 52%
On Saturdays ±0 ELO, win rate 52%

Noxville666 loses the most ELO in match 3 of the day: −27 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 8 wins in a row · Aim_map_faceit

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 48%
0.74 right on the average
77.3 better than 31%
1.07 better than 61%
56% of 133 duels better than 76%
44% of 25 situations better than 70%
Dust 232
56% better than 66%
0.72 better than 38%
75.7 better than 21%
1.04 right on the average
48% of 89 duels better than 30%
44% of 18 situations better than 69%
Ancient24
63% better than 81%
0.71 better than 32%
74.7 better than 16%
1.03 better than 47%
44% of 59 duels better than 12%
24% of 17 situations better than 17%
Inferno15
73% better than 95%
0.74 better than 42%
76.9 better than 22%
1.10 better than 58%
50% of 52 duels better than 30%
18% of 11 situations better than 12%
Anubis12
33% -
0.76 -
76.5 -
1.12-
44% of 39 duels -
20% of 5 situations -
Cache9
44% -
0.81 -
80.4 -
1.16-
50% of 20 duels -
60% of 5 situations -
Nuke7
86% -
0.82 -
83.0 -
1.22-
63% of 24 duels -
0% of 2 situations -
Aim_map_faceit3
67% -
0.57 -
58.2 -
0.94-
57% of 65 duels -
57% of 65 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Noxville666 plays

Across 145 matches Noxville666 averages K/R 0.73, ADR 76.3 and a rating of 1.07. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 67 of 145 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 104 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.28. Noxville666 loses the most ELO in match 3 of the day (−27 ELO, win rate 42%). Things go best in match 1 of the day (+127 ELO, win rate 79%). Match no. 1 of the day goes best: 79% win rate, +127 ELO. Improved over the last three months: ELO +339. Got weaker: K/R −0.07, Rating −0.15, Headshots −2 pp, Win rate −16 pp. Unchanged in recent months: ADR at 75.2. Last 30 days: 35 matches, win rate 51%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.