Noxs

Russia
290 matches tracked 66 matches in 30 days
Last updated:

How does Noxs play?

Rating 0.99 (from 289 matches) K/R 0.72 ADR 78.9 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 289 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.7
Knife kills 1 in 290 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 22%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 25x 4K, 1 ace in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
ELO at 1,701
▼ Got worse
K/R −0.09, Rating −0.15, ADR −5.9, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.73).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
28 matches · 39% win rate
From match 5 of the day +134 ELO
130 matches · 42% win rate
On Thursdays −3 ELO, win rate 39%

Noxs loses the most ELO on Anubis: −33 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.23 · Ancient

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
46% better than 33%
0.70 better than 37%
78.9 better than 46%
0.98 better than 39%
47% of 347 duels better than 31%
35% of 68 situations better than 42%
Ancient79
56% better than 67%
0.76 better than 65%
82.1 better than 58%
1.06 better than 69%
56% of 329 duels better than 76%
36% of 45 situations better than 45%
Nuke34
44% better than 16%
0.72 better than 29%
75.2 better than 16%
0.97 better than 22%
47% of 133 duels better than 23%
50% of 20 situations better than 76%
Anubis28
39% better than 15%
0.67 better than 21%
76.9 better than 31%
0.93 better than 19%
44% of 87 duels better than 16%
25% of 16 situations better than 21%
Dust 222
50% right on the average
0.64 better than 12%
73.3 better than 18%
0.87 better than 8%
47% of 64 duels better than 31%
22% of 9 situations better than 15%
Inferno18
44% better than 20%
0.75 better than 57%
80.1 better than 47%
1.04 right on the average
45% of 65 duels better than 19%
31% of 13 situations better than 33%
Cache8
50% -
0.78 -
82.7 -
1.11-
41% of 29 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Noxs plays

Across 290 matches Noxs averages K/R 0.72 and ADR 78.9; the rating across the 289 rated matches is 0.99. Most room to improve: Opening duels won at 46%, better than only 17% of level 9 players. Averages 15.9 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 79 matches. In 109 of 289 matches the rating was 1.10 or higher (38%), in 119 it was below 0.90. In 210 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Noxs loses the most ELO on Anubis (−33 ELO, win rate 39%). Things go best on Nuke (+58 ELO, win rate 44%). Match no. 3 of the day goes best: 57% win rate, −59 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.09, Rating −0.15, ADR −5.9, Win rate −13 pp. Unchanged in recent months: ELO at 1,701. Last 30 days: 66 matches, win rate 45%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.