NovaSD

VE
374 matches tracked 121 matches in 30 days
Last updated:

How does NovaSD play?

Rating 0.98 (from 354 matches) K/R 0.72 ADR 81.4 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 5
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 354 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
Multi-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

NovaSD gets the first kill in 13 of 100 rounds. 3 percentage points above the level 5 average (10%).

Rounds with first kill 13%+3 pp better than 89%
Opening duels won 50%+1 pp better than 57%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 5 average (1.6).

Clutch 1v1 won 40%+2 pp better than 67%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 1.4−0.2 better than 31%

Weapons and aim

Average
Where do the kills come from?

37 of 100 kills by NovaSD are headshots. 7 percentage points below the level 5 average (44%).

Headshot rate 37%−7 pp better than 14%
AWP share of kills 17%+7 pp better than 78%
K/D 0.960.00 on par
Pistol kills per match 2.2
Knife kills 6 in 374 matches

Impact

Average
Damage and big rounds

Averages 2.3 round MVPs per match. 0.2 above the level 5 average (2.1).

2K rounds 12.6%−0.1 pp better than 47%
3K rounds 3.9%+0.2 pp better than 61%
MVPs per match 2.3+0.2 better than 75%
4Ks and aces 68x 4K, 10 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

42 of 100 nades by NovaSD deal damage or blind an enemy. 7 percentage points above the level 5 average (35%).

Utility hit rate 42%+7 pp better than 88%
Utility damage per round 4.7+0.8 better than 70%
Enemies flashed per round 0.26+0.01 better than 56%
Deaths per round 76%+3 pp better than 20%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +222
= Stayed the same
K/R at 0.72, ADR at 81.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.75). 0.02 above the level 5 average (0.70).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
146 matches · 55% win rate
On Ancient −3 ELO
50 matches · 36% win rate
On Wednesdays +30 ELO, win rate 41%

NovaSD loses the most ELO on Dust 2: −8 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.40 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2146
55% better than 70%
0.75 better than 74%
84.7 better than 83%
1.02 better than 68%
52% of 850 duels better than 70%
37% of 70 situations better than 49%
Mirage66
48% better than 48%
0.72 better than 54%
78.5 better than 50%
0.99 better than 54%
51% of 372 duels better than 59%
36% of 36 situations better than 46%
Inferno60
50% on par
0.72 better than 63%
80.9 better than 67%
0.98 better than 53%
51% of 376 duels better than 57%
44% of 36 situations better than 69%
Ancient50
36% better than 14%
0.73 better than 61%
83.4 better than 74%
0.98 better than 53%
50% of 312 duels better than 56%
37% of 30 situations better than 49%
Anubis32
47% better than 43%
0.59 better than 3%
72.1 better than 15%
0.81 better than 5%
42% of 195 duels better than 13%
46% of 13 situations better than 75%
Cache14
57% -
0.69 -
77.7 -
0.90-
47% of 72 duels -
33% of 9 situations -
Nuke5
40% -
0.74 -
76.7 -
0.99-
26% of 39 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NovaSD plays

Across 374 matches NovaSD averages K/R 0.72 and ADR 81.4; the rating across the 354 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 89% of level 5 players. Most room to improve: Headshot rate at 37%, better than only 14% of level 5 players. Averages 16.2 kills per match with 37% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 126 of 354 matches the rating was 1.10 or higher (36%), in 154 it was below 0.90. In 341 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: August 2026 at 1.01. NovaSD loses the most ELO on Dust 2 (−8 ELO, win rate 55%). Things go best on Anubis (+59 ELO, win rate 47%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +222. Unchanged in recent months: K/R at 0.72, ADR at 81.3. Last 30 days: 121 matches, win rate 48%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.